The World of Kelleemah
CharlesWayneRobinson
Traveler
I am still working on another map for the Community Atlas Project, but I am also taking some time to work on my world of Kelleemah. I have learned so much since starting it that I have decided to go back to the beginning on it. I am going to use this post to showcase the continent level map.
Thanks :-)
Thanks :-)
Comments
I love the the small islands. How much of them are there?
And how big is this map?
10,000 x 12,000 Miles
Thanks everyone for your comments! :-)
Here is an update for the world map. It is my first go at placing the mountain ranges and large hills. Always a challenge for large maps. I also textured the ocean area.
Thanks Quenten! :-)
*Added cultures that live in the northern reaches. They are in order from east to west: Namun, Tuniit, Adlet, Vagoth, Sellevolk, Vigaferli, Vangarsaqsi, and Huldafolk.
*I do not have one for the Yeti Tribes. ;-)
*The Khatagin live on the island in the straits but their picture will be place below the map with the steppe region.
The only thing I would change is the width of the four rivers on the north western coast of the continent. They seem a bit to wide, not much just a tiny bit.
I was worried about them being too big. It was the next higher level on the default rivers. I agree and will adjust them down. :-)
Quenten,
No South Pole on this map. This is a remake of a campaign setting that I first created way, way, way back in Junior High School. I now think of this as a Pangea type world (Super continent). It is not Earth, it is Kelleemah. To quote the television show "Marvel Agent's of Shield", Kelleemah "is a magical place". Lol! :-)
Several clans and tribes live within or along the edge of this region.
Humans:
1. Khatagin - Various horse clans living out on the steppe. The Great Khan lives on the island of Ikh-Niislel in the Emerald Straits.
2. Vistulan - Petty Kings loyal to the Dwarves of the Sellevolk.
3. Abelard - The settlements along the Gold Road heading from the lands of the Elvin Tanihair & their allies north to the Dwarven trading city of Wroclaw.
Dwarves:
1. Sellevolk: The Dwarven clans living in the northern mountains.
2. Wroclaw: The trading city of Wroclaw in the north western corner of these lands.
3. Dvr-Gamel: The Dwarven clans living in the western mountain range.
Villains:
1. Strigoi: Vampric mountain realm to the north east
2. Feimhin & the pale goblins: The old Dwarven city of the Dvr-Gamel now known as Sliabh-na-mBan.
3. Various Goblin Tribes: Spread throughout the steppe and in the mountains that surround it to the north, west, and south.
*The Sellevolk have already been listed, and I do not have regular goblins nor the Strigoi done yet.
1. Namun: Northeastern Kelleemah and Islands (covered in the white and green terrain) along with some settlements in the Northern Reaches across the Emerald Straits.
2. Various Yeti tribes: The Northern Reaches that ley directly north of the lands of the Namun. It stretches from the Rising Ocean in the east to the mountain range on the edge of the great ices wall within the center of those lands.
3. Tuniit: Primitive human tribes that live just south of the great ice wall in the Northern Reaches. The Adlet (Dogmen) also live here.
4. Sutheimr: The lands of the Vagoth and a few surviving Sellevolkian colonies. They stretch from the great ice wall to the Ending Ocean in the west. They also live on the northwestern islands known as the Skaldbjorg Eylands as well as new settlements along the northwestern coast of Kelleemah at the foot of the western Sellevolk that is now ruled by the Lotan-Tiamat, the Mad Queen! They also have three settlements on the northern portion of the island continent of Brython. The Vigaferli (Man slaughterers) also live with the mountain valleys of Sutheimr. The Elves of Perinusa lives in the Skaldbjorg Eylands and the Elves known as the Huldafolk live in the Suthheimr.
Note: I have also added two different styles to the map now: Herwin Wielink (For some of the terrain bitmaps) and Here be Monsters (for some terrain underlays and forests). Here be Monsters is especially useful since it was specifically designed for large scale world and continent maps. :-)