Community Atlas - Forlorn Archipelago - The Bleakness - Dungeon of the Dragon
JimP
🖼️ 280 images Cartographer
Here we go, a bit better. I'm a bit under the weather, so I think I'll stop for now.
Comments
The new and improved version.
Refuge, what they named this area.
Flame Keep, the entrance now to the Dragon Dungeon.
Cold Keep, the furthest from the heat coming out of the ground... furthest settlement from the dragon.
I lightened up the text so it would be easier for me to read.
3000 pixel in my gallery 'Atlas maps'.
Fire Keep area map. Multiple annuals. A bit gaudy for the scale and compass rose, but they should stand out.
Ruins, but two tents and some campfires shows someone has been, or still is, here. Scale should probably be reduced in size. Map is 2 miles by one mile.
Updated Flame Keep area, scale bar is smaller. Not Fire, but flame.
Larger in my Atlas gallery.
I think I'll develop the Cold Keep location as well.
Looks to me like I'll be using pics 2 and 4, I'll continue on with other maps.
I hope you are feeling better now?
Map number 2 suffers quite a bit from pixelation of the background, Jim. It might be a little easier on the eye if you reduced the texture scale enough to make it smooth.
Somewhat better. I woke up early coughing and wheezing. I got some cough syrup.
Pixellated probably due to being hard to see. I'll work on it.
I tried different height and width scale in bitmap fills.
1 or 2, too repetitive.
10 is better, but there is pixelation.
25 is too much pixelation.
7 not as noticeable.
Here is 7. And the fcw.
That looks better :)
Okay I will progress onward and upward. edited for typo.
Apparently I've come down with the flu or a summer cold. I'll be back when I'm better. A bit fuzzy headed.
Posted the above yesterday, but apparently I didn't click submit.
edit: I might be able to map some today.
Interior, so far, of Flame Keep.
With pillars added. The stairs between the two pillars, upper left, are stairs going down into the basement.
fixed a typo.
Unless there are suggestion on fixing something, this is it for the ground floor.
Flame Keep
674 x 537 feet.
Storage area ) wood debris, 3 open chests, 6 barrels.
stairs leading down into the basement.
Reception area ) North entrance, pillars, large floor cracks. Wood debris. Two campfire locations. Doesn't look whomever set these up, hasn't got to the chairs yet.
Quarters ) Looks like all of the beds are gone. 2 small unopened chests. Wood debris.
Kitchen and eating ? ) may have been used for that, but no furniture nor stoves. Soot on the ceiling.
Last Stand ) rock debris, with skeletons behind the rocks. Trap door, might lead to a small store room. Three piles of multiple skulls. A small chest.
The people camped outside, haven't explored this part yet. Must be the ghostly screams and whispers of doom.
Taking a break. The basement and small storage area are next. Probably tomorrow.
I decided to go ahead and do this.
Storage area under Last Stand area
Pillars to hold up the ceiling. Three large urns, 4 potion bottles, a mace and a sword. Right out in the open.
Probably a distraction from the small chest hidden behind the barrels. Must be important.
Here is the Flame Keep Basement Storage area. The one lead to by the stone steps.
upper left blue area... ) apparently the attackers were unable to enter it.
Three stoves, a nice clean water well, some tables. Three doors.
Lower left ) toadstools, probably poisonous.
upper right and center ) the real last stand place. Looks like the pits and spikes didn't work. Three open chests behind the ruined building.
Passageway on the left ) goes off to the Dragon Dungeon.
I'll map the rest in a day or so.
slightly larger in my gallery. Yes the basement is askew. I did it on purpose.
Instead of zooming around with maps, I think I'll kind of sketch out a generalized look of a plan. But right now I'm heading out for lunch and shopping.
I might post the plan. Not sure when I'll work on it.
Don't worry Remy, it won't be a plethora of maps.
Here it is, I used the white board Annual, CA73
The rivers are underground. I don't think I'll map them.
Here is the cold keep area.
It looks kind of plain. Have you considered throwing on some edge-faded smooth polygons in the background to give it a bit more feeling of terrain?
I'll look into that. Thanks.
Is this better ?
Better, but there are some very sharp edges several places. See if you can remove those. Maybe you need to utilize more than one sheet.
The shadows on the towers also look a bit weird to me, they don't really work with the shadows that way. Try angling the shadows up to the northeast instead of southeast like now. I think that may look more natural.
The bitmap fills are on top of each other. I'll work on it tomorrow.
I find fixing my websites boring, so after just a few minutes, I did this.
The central 70 gray bmp is gone. I increased the edge fade, all items that have shadows are now at a 45 degree angle.
Hi Jim :)
I just noticed there's a certain pixel appearance in the background there. It's like the scale of the background fill is something gigantic. Am I just seeing things there?
I don't see it, but it could be there.
Turns out the background fill was 100 x 75 scale. Its now 100 x 100 scale.
For a map 2 miles across, the fill scaling should probably be more like 1 than 100. I assume the map units on that map is still miles, even if the scale bar is expressed in feet.