Another bit of floor, some changes. Two pieces of broken cable, and some junk.
These are easy to make, Annual Battle Tiles is the one I'm using for these.
Two radioactive areas. One with a control console, one without. The control console is glowing blue due to likely Cherenkov radiation.
I have 8 total so far. I'll be putting them up on my Starfinder site.
9 done, and uploaded. They aren't in the navigation menus yet. I'm rewriting them.
4 good places, 5 places with debris and radioactive bits.
17 done, with and without grids. I am putting them into zip files this week so they are easier to download.
Looks like I have shadows on walls on one, but not the other, I'll fix that.
My ISP speeds today are almost as fast as dial-up.
14 bad areas, and 11 good areas. with and without grid. In 4 zip files.
I am working on more standard tiles. But they wont be done until next week. My Internet connection is like a yo-yo and a rapidly fluctuating tide happening at the same time.
crud on the floor. The floor metal bitmap fill matches the grid, so no grid.
Needs some effects. Those edges are way too sharp.
Not fractilized either.
Edit for auto correct.
Hi Jim, been seeing this Starfinder post whenever I pop into the forums, I like what you're doing with the maps, and thought I would say hi. I'm a big fan of the Starfinder system and am GMing a couple games. If you have questions about how different parts of the system work, I'd be happy to chat with you about them. Are you working on using the Starfinder setting or are you doing your own homebrew?
I'm mostly making maps for now.
You might follow the link to my site for this rpg to see what I'm doing. Its an early post in this thread, page 1.
Some parts of the game are more cinematic than I prefer in an rpg. Not sure what I might change, but classic Traveller comes to mind.
Oh. And 10000 posts badge a couple days ago.
A bit of fractilization and an edge fade.
Ice walls and a block.
I wanted to make some plain ones, so referees could add things to them.
CA70 High Space deck plans in case you are wondering where I'm getting these bitmap fills from.
A digital floor room and walls. Plug in your cyber brain. It shouldn't hurt. The floor is not insulated.
I have done 50 floor tiles as of Monday night. Nothing new added to my site though.
I have now uploaded 6 zip files to my site. 84 floor tiles, 14 in each zip.
I apologize as I said elsewhere that I wouldn't reupload any zip, I would make new ones. But, the 'good' areas had only 11 floor tiles in them. They now have 14 in each zip.
Working on 'generic', more 'good' and some digital and generic areas. Haven't done storerooms yet, thse are on the way.
This is a total of 22.8 megabytes of jpg floor tiles.
Oh, forgot to mention my internet speed is still crawling. So no graphics.
Here is a sub-floor office and waiting room. Now why would a sub-floor need an office ? Oh ! Put the blaster away ! I'm leaving !
And this one has snacks while you wait for, whatever for you are waiting.
Rust and mold, I thought.
This one is bad. A puddle of water next to a computer station.
These are sub floors for an orbiting city that has replaced Earth. Odd things in this game. All planets are inhabited. If I remember correctly, Mercury has undead robots...
Yeah, 300 year gap in everyone's memory. Earth is now an orbiting city, if I remember correctly, around three thousand kilometers across. With a 5 pointed star metal structure as part of it. The center is a huge clear dome.
I found this in a web search, its similar to what is in the books. There are apparently hundreds of sub-floors. I'm not making that many of these floor tiles.
Definately. And I didn't know, but it might have been mentioned in the text, about that spike on the bottom.
Oh, one sf story I read years ago had artificial wood floors. If a person was rich, they could get an actual wood room brought out to the asteroid belt from Earth.
Edit. Fixed a typo.
@DaltonSpence May I quote you on my web site ?