jmabbott
jmabbott
About
- Username
- jmabbott
- Joined
- Visits
- 2,279
- Last Active
- Roles
- Member
- Points
- 1,846
- Birthday
- March 1, 1963
- Location
- Penrith, NSW Australia
- Real Name
- Jim Abbott
- Rank
- Mapmaker
- Badges
- 12
Reactions
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WIP: Re-working of an old map.
Hi All,
Here is a bit of an update. I wasn't too fond of the background texture, so when I applied the Cave Mask, I changed it. Also, increased the size of the bevel for the wall. Reasonably happy with this. Obviously still need to dress it properly but I need to work out the contents and encounters (where applicable) for each room first. I missed the secret door just above the curve on the bottom, west room.
Now to try it in Roll20 and see how it looks...
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WIP: Re-working of an old map.
Here is more or less how the final floor plan will be done (this is extremely rough and done quickly at work).
A secret trap door in the eastern room and secret door in the western room give access to the natural cave system with a small lake and an island with the building housing the macguffin/BBEG.
I'm not 100% sure on the best method of packaging that for Roll20. Do I hide the cave system and export the Roll20 map (sans traps as well of course) as a jeg, and then hide all but the cave system and export that as a .png/jpeg to be placed on the GM layer...or do it via Roll20's Dynamic Lighting layer - the only issue being, people with the free Roll20 account won't be able to "hide" the cave system...
Decisions, decisions.
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WIP: Re-working of an old map.
Hi Folks,
Now that I've finished my commission (still waiting final approval from the publisher), if I haven't heard by Wednesday, I'll send a follow up email, I can start work on some personal stuff.
The plan is to write and sell one-shot adventures, little side quests that GM's can insert into their campaigns. The plan is to offer mixed media product via DTRPG. The adventure in PDF with the complete labelled map, the maps as gridless, unlabelled jpegs suitable for Roll20. The map will be essentially in two parts - the players and the GMs.
Here is a WIP of a re-imagined old map (which @Loopysue might recognise). I'm doing it in the SS2 Bitmap B style.
The little area at the bottom will be part of the GM version. I'll send a copy to Profantasy once I'm finished the map part, just to make sure I'm not breeching the EULA. I'll aslo be checking the license terms for Bogies objects as well (for traps and stuff).
@Quenten, @Monsen, I'll also make the map available for the Atlas, we can discuss a suitable location when it's finished.
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WIP Commission, Ancient Tombs
Cheers @Raiko. As I stated above, I'm really enjoying cartography with CC3+. Some much easier to get nice looking maps than doing them in Ps and the like. Particularly when you're not that 'artistic'. Previously, my maps would not have had anywhere the near the detail they have now - though admittedly some of my B&W floor plans I think turned out pretty well. I think my best were the ones I did for Sorandib, a Thennla supplement for The Design Mechanism. Jared Blando did the overland maps in that, I got the encounter maps - probably because I'm cheap (but in nice way?).
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WIP Commission, Ancient Tombs
Hi Folks,
I think I'm done. So there is the 4 dungeon maps, the city map, the below regional map and an excerpt of the main map (which unfortunately I can't post due to a NDA). Phew! I'm glad that's done.
Can I just say, and I'm not being a brown nose, how much I like this software. Despite the frustration when something doesn't turn out how I want, or the minor peculiarities with my setup, it is sensational. I can only imagine that those of you with more experience, would get these maps done in 1/2 the time or less than it takes me. But I will get there! If only reading 'text' books didn't put me to sleep...
Anyhow, here is the last map, unless there are obvious flaws I'm calling it done - subject to client approval.





