jmabbott
jmabbott
About
- Username
- jmabbott
- Joined
- Visits
- 2,279
- Last Active
- Roles
- Member
- Points
- 1,846
- Birthday
- March 1, 1963
- Location
- Penrith, NSW Australia
- Real Name
- Jim Abbott
- Rank
- Mapmaker
- Badges
- 12
Reactions
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WIP: Latest Commission Maps
Hi Folks,
Here is a WIP of Map 3. The main temple for my latest commission. Usually, I just get sketches and a very brief art direction. This time, along with the sketches, the art direction is very detailed and I've also got the draft text - makes it both better and harder for me; I have some license to do what I want but I I'm expected to include more detail...
I'm thinking the circle on the outer ring would probably be better located bottom right... thoughts?
The yellow in the centre is meant to be the light coming in from the domed ceiling...
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Wall not breaking, wall symbols not aligning.
Thanks @seycyrus. Did that when I ran a LIST to check the entity number for that section and another part that worked correctly (thinking that they may have been separate entities such as when you use the line tool - even though I knew it was unlikely).
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CC3+ Going back to the basics-Dungeon
Hi Ya @WVFaeryWoman
Excellent series of maps and great progress. TBH, even though dungeon maps can be more problematic in some ways, I find them easier than overland and city maps. I think it's an issue of scaling; the vast majority of dungeon maps are drawn at a fixed scale of either 5 or 10ft grid square where an overland map can be anything. The default settings generally work OK for symbol size most of the time, but in the overland and city styles if you either have a much smaller or much larger map than the norm for the type, i.e a 3000 x 2400 city map or a 400 x 320 overland map to me the scaling is off, in that while it looks correct, it's hard to get a decent looking map for print, where you can't zoom in to see the detail...
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Suggestions for possible Commission
Righto,
So I made a 'sample' folder using the sample maps from the documentation folders; here is the explanatory text from the email;
CA54 Overland, CA51 Dungeon/Floorplan and CA165 City are styles created by Jonathon Roberts, while neither Renaissance or particularly medieval they work well together. The city style is particularly good and is an excellent example of how I intend to do the various cliffs in the city map (I can add the cliffs to most other city styles).
CA71 Overland is a style by Herwin Weilink and has a kind of gothic feel which I think could work for the overland.
CA127 Overland is a style that meets the Renaissance brief, based on maps by Gerardus Mercator.
CA158 City is a style emulating the work of Joseph de Ferraris. Ferraris' is a cartographer from the 17th century, so a bit later than the period we're looking at. Along with the Mercator map, I think they would work well together, though the Ferraris style is very time consuming to get right.
CA173 Overland and CA177 City would be my preference. Whilst not exactly keeping to the brief they have a bit of a gothic feel and are designed to go together.
Finally, we have the SS4 Dungeon/Floorplan & SS5 City styles which are based on artwork by Mike Schley. I would probably use either SS4 or CA51 for doing the floorplan maps. There is also an Overland style by Mike Schley (see the map of the Aegytptian Empire in The Temple of Set adventure for reference) but in my opinion it is the least suitable for the brief, though obviously works well with the city and dungeon styles.
I can also do B&W maps for the floorplans, based on the SS4 style.
And the winners are:
Darklands Overland and City and Jonathon Robert's Dungeons!
Congrats & thanks @Loopysue my maps using your styles will see publication in the second half of the year!
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Suggestions for possible Commission






