jmabbott
jmabbott
About
- Username
- jmabbott
- Joined
- Visits
- 2,279
- Last Active
- Roles
- Member
- Points
- 1,846
- Birthday
- March 1, 1963
- Location
- Penrith, NSW Australia
- Real Name
- Jim Abbott
- Rank
- Mapmaker
- Badges
- 12
Reactions
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WIP: New Dungeon Commission
Thanks Steven. Re this set of maps, you wouldn't want to fail too many Perception/Detect Traps rolls, they're insanely deadly...
I just scale in CC3+, for the next commission I'll try what you suggest in Affinity Photo and see if it makes a difference - I'm going to say where things go awry is in the scanning process - if they're not scanned perfectly straight and flat there will be issues - oh well the, hassles of being a cartographer for hire...😉
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WIP: New Dungeon Commission
Hi Folks,
Here is a quick look at the last level...GM and player versions.
What has been others experience with accuracy scaling PDFs? All of these maps I get close but it's off enough so that a small area lines up with the grid almost perfectly, making tracing very easy and then it gradually turns to cow dung, and I have to do the best I can. This map was a nightmare...
Note: This is just the structure, I have to confirm floors and other objects...
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Missing Symbols - Bairnemouth Under Siege (Annual 11.2023)
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WIP: New Dungeon Commission
Hi Ya Folks,
Here is the current GM map showing the full dungeon. I believe I've created it in accordance with the provided shetch, i.e. got all the rooms & secret doors correct. This creates a problem however. On the player map, the bottom right side is completely blank and the central 3 sections are isolated, there is no way for the players to navigate between them without finding a secret door or two...so why should they be visible...
I've sent a copy of both to the client for advice...
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WIP: New Dungeon Commission
Hi Y'all,
Here is another update. Due to my CC3+ installation being on my work PC, I'm connecting via my home Mac running MS Remote Desktop and tonight, the lag for some reason is just not conducive to being productive...
Anyhow, fixed a couple of things which requires other bits to be re-done but overall I'm happy with the progress so far.








