Autumn Getty
Autumn Getty
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- Autumn Getty
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        [WIP] Atlas Competition Entry - Coils of the Cold CoronerI've added a mausoleum area (a proper dungeon for crawling in) and a set of ice caves at the end of it. I've written a five-page document on the different areas in the mausoleum, and am working to do the same for the caves. Given that there are only 3 days left, this will likely be the extent of the dungeon. Looking at everyone else's beautiful work, it occurs to me that I might have missed the point of the contest, as I haven't done much in the way of making it look icy for most of the dungeon. I did learn how to do a lot of things in CC3 with this contest, however, including how to work more efficiently with the program. I watched Monsen's video about how to make ice caves and played with it a little here. I think I was able to make something that looks like snow here, but I'm curious how others feel about it. Then of course I had to come up with a rationale for the snow, so I'm imagining that this "dungeon" area is the result of a fissure in the top of hit, so it's more like an extremely narrow canyon (like 5 feet in some places). So the snow could fall in, semi-freeze, and form a kind of snow-crust that us Canadians are used to dealing with :). I made these areas in a separate part of the same map and will in the end move them to join the first part. I did this because I was hoping to do more stuff in the middle. 
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        October Challenge: City Streets
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        WIP: Irish-themed islandsThanks everyone for the comments. I'm going to keep it as is and continue work on the island to the south of this one. @Loopysue That is really interesting about the hinterland being flat (and seems obvious now that I've read it). @jslayton A really amusing way to point this out. I had some inkling of it, but it seems clearer now. Here is a map of the work I've done so far on the southern island. I ran the region through the One-Day Worldbuilder, as I've been doing this for regional maps and it really helps me define where elevation should go better than coming straight from FT3. I then did a contoursm into CC3 and referred to a tracemap for mountains and rivers. Finally, I've put borders in to denote ethnic groupings. 
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        WIP: Irish-themed islandsFor background information, the world I'm mapping is an attempt at a loose revision of the 6th century which will assume that mythological events and the places that they refer to are real, though of course the exact version of the mythological events will be different. At present I'm mapping something like the "world-system" that existed around 12th century b. c. e., which comprises a rough equivalent to the area between India and Spain in our world. A little while ago, for a Facebook challenge, I presented the following island which was based very roughly on the geographical region of Connacht, in Ireland, although in retrospect its too large. There is a second island, to its south, that I originally intended to base off the old Irish province of Ulster, but am now thinking of dividing up between Leinster and Munster, and then having Ulster on the mainland even further to the south. I should note that the region is being mapped in the southern hemisphere, so that south is toward the pole, which should explain my thinking. These three areas, would then have roughly the same area as Ireland, though Leinster and Munster would be smaller, while Connacht would be much larger than it was historically. Clearly I should have planned better, but I just kind of dove into the challenge without thinking about all of these intricacies. Anyway, regarding this island, the straightness of the eastern coast bothers me a little, and I had explained it away by referencing the straight coasts that do exist in the world (ie. the Iberian peninsula). I can't shake the feeling that it still looks unnatural though. I'm wondering what others think? 
 
                             
                             
        

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