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Autumn Getty

Autumn Getty

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Autumn Getty
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  • Looking for Advice with FT3+

    I've actually been experimenting with the Remap Altitudes command on a world I generated for the purpose and I'm pretty happy with how its performing. I generally feel that FT creates too many high altitude areas and to bring these all down using the usual method takes a long time and feels tedious to me. Generally what I'm doing is looking at a landmass, deciding where I want elevation to be, and then creating a series of selections where I use the tool at the 1.1 setting. The first use will remap the altitudes in the selection at a lower altitude. I'll repeat this on the same selection to bring it down to sea level. When I see sea appearing I'll hit the undo to keep everything above sea level. Then I'll move on to another area and do the same. Typically I'll end up doing 3 - 5 in the same area. Once all of that is finished, I'll create another selection that covers all of the former selections and do a global smooth between 3 and 10, depending on what's needed, to get rid of the unnatural looking edges of the selection. In general, I will use a combination of this technique and time-honored lower land clicking to get things where I want them. The two pictures above show the unsculpted version and the working version I have right now, to give yu a sense of the results.

    Regarding the coral, you probably could do it using very small brushes but the problem is that at the finest levels of detail the inevitable post-sculpting operations often undue some of your work. You can (and I have) choose not to do those operations, of course. I remember when I first used FT3 I spent a lot of time sculpting small areas and really enjoyed it.

    On a side note, I often feel that you only really get a couple of land masses that you really like the look of. I have considered for a while having a kind of composite world made up of continents from different worlds. There's nothing that says everything has to come from the same fractal world. I have yet to experiment with this, however.

    Royal Scribe
  • Jim Pierce 1947 - 2024

    Hey folks. I somehow missed this news, and am very sad to hear it. Really supportive guy, and some truly unique approaches on some of his maps that I saw, anyway. I've been mostly away for a little while with the busyness of my job, but happy that folks are remembering him here.

    rredmondRoyal ScribeLoopysueWyvernseycyrus
  • Sinister Sewers - Style Development Thread (CA207)

    I've enjoyed reading this thread, as I had a job once inspecting sewers for damage with a mechanical dog. Can confirm there was no green water, but y'all beat me to that. Everything's looking good, Sue. You're a great artist.

    LoopysueJimP
  • Popping in to say hi after illness

    Hey folks, been pretty sick for the last little while (pretty much since my last post). Threw up so much my landlord had to get a plumber. Starting to feel a little better, and back to work in the morning.

    I hope you've all been well and enjoyed whatever you might do this time of year (ie. holidays, etc). Sad I missed the discounts on the new isometric cities and annual, but looking forward to checking them out once I sort out finances.

    Take care,

    Autumn

    LoopysueEukalyptusNow
  • Contoursm not working for me anymore

    I usually use contoursm when I start a new major area in my world, and the last one I used this procedure for successfully was created on July 7, 2022. So whatever happened to alter its performance must have happened sometime since then.

    Loopysue