Jeff B
Jeff B
About
- Username
- Jeff B
- Joined
- Visits
- 5,839
- Last Active
- Roles
- Member, Betatester
- Points
- 1,190
- Location
- Fairbanks, Alaska
- Website
- https://www.akbattletech.us/endoria/
- Rank
- Surveyor
- Badges
- 9
Reactions
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[WIP] Atlas Contest : Ingensteds Village, Seal Island, Alarius
The global light sets the overall brightness of the map. So for this map I set it at 15% which is dark. This allows the lights from the fires and building to stand out but hampers seeing the over all design of the map. I decided I wanted it brighter but just changing the global setting did not give me the effect I wanted. I should not here that I created sheets for the campfires and the buildings. This does not make editing the lights easier but allows me to turn them on or off as a set. I also created a sheet called LIGHT Moon and place a single light there to get the effect. The first version was in the upper left but that gave me the ray lines in the image. I then decided to place the light towards the middle of the map acting as a full moon over head. This gave me the effect I was looking for. Also adding the moon light I'm able to change the overall color of the map just by changing the light color and intensity. This version uses a light blue (76) at 40%.
The map below I changed the moon light to different color just to show you how this effects the overall image. (Yellow 142 @ 40%)
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Very odd but persistent problem in Campaign Cartographer 3+ on Windows 11
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Print Issue
Sue,
The edge effect works fine if you change the setting to use map units instead of Percent of View width and move it below the glow effect. suspect the effect is grabbing the purple glow. As during some playing around I had the entire CC3+ display window purple with the effect on.
PNW,
You should be using the map units option for your effects it will give you less problems than Percent of view width.
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Deepzoom images for web display
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dancing torches problem