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Wyvern

Wyvern

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Wyvern
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  • Island Chain annual

    The Arabic script recurs quite frequently with various CC3+ installs I've noticed, and over at least the last couple of years, though you sometimes have to be quite quick to spot it, and I haven't paid it much mind till now. I assumed there was a good reason for it.

    [Or maybe some Cthulhoid cult's hacked into the CC programs, checking for what non-Euclidean-angle geometry's possible in constructing maps, maybe, or whether they can randomly design night-sky charts to make the stars "right" ๐Ÿ˜‰.]

    Has anyone tested the new installer?

    Yes, and I had no problems with it. It ran through a couple of reinstall/repair screens before it got to the normal CC3+ windows (with the EULA, etc.), and those R/R screens were where I also spotted the Arabic writing this time.

    If this is the Jon Roberts example map for the Island Chain issue, I haven't had any issues scrolling the tool lists, although I did notice that map doesn't have Effects loaded on opening, which is a little unusual nowadays.

    The other two example maps (Outer Hebrides and The Shining Pearls) were also fine for scrolling the tool lists. I did notice that I didn't have to scroll down the list to reach the new island chain drawing tools though, as the "All map drawing tools" pane opens already at the end of the list.

    JimPScottA
  • The Creepy Crypt project

    And obviously shocked there's no wyvern statue ๐Ÿ˜‰๐Ÿฒ

    Yet ๐Ÿ˜

    LoopysueJimProflo1
  • No Flowers Petals with Flowers using Japanese Temples

    OK, so after an hour of checking, downloading and reinstalling, I have the complete 2018 Annual installed (again...), and an identical problem to Julian's still. No varicolor bushes unless I load from the PNG files, as described already above.

    Before I reinstalled, all four of the Japanese Temples FSC files had dates of 31/08/2018, and they all still do, so I can only assume they were never updated in the final (i.e. the one huge, ~2 GB, Annual download file for 2018).

    Hopefully these can be easily redone to correct the problem, though I imagine everyone who owns that Annual except Sue (!) will then need to reinstall the updated version.

    JimPEukalyptusNowLoopysue
  • Island Chain annual

    I can confirm the problem Quenten reported. At a guess, it may be to do with the CA187_MediumIslandChain.esc file (I'm not familiar with the file type, so don't know what to open it with to check). That's the file being accessed by the macro that runs the drawing tool, at least, and it seems to be the main difference between the three Island Chain drawing tools from a quick look.

    Also, can you make your own island shapes and add them in - if so, how do you add them

    You can just use one of the basic landmass drawing tools in the style to do this. Note you can also delete individual islands and replace them this way (as I just did a quick test doing precisely that).

    JimP
  • Scaling Bitmap Fills

    Debris on the lower floors looks a little flat; as if it's part of the floor itself, not sitting on it.

    Also, if the structure is stone, the fractured edges look odd. Generally, if damaged, you'd expect entire stones to drop out, or parts of individual stones, as well as leaving surface damage to those that survive. The very fiddly raggy edges that cut slightly into neighbouring stones and wander across others look very unnatural. Right now it looks very like the floors are made of thin sheets of acetone-melted expanded polystyrene.

    That impression is also reinforced by the lack of stone debris on the floors below; it just seems to have vanished.

    You might want to tweak the shadows on the upstanding parts of the battlements; it's strange to have the same length of shadows from them on the ground as on the roof, as if the roof's floor is actually level with the grassy surface, and the tower's interior is really below ground.

    EukalyptusNow