Wyvern
Wyvern
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[WIP] Post Station
The Cartographer's Annual 94, Vandel's Dwarven Dungeons has an anvil and a furnace in it, and you might find some suitable objects for use as tools in various places - try the weapons catalogues, for instance. The Munson's Mines pack from CA125 has some whole and broken mining tools, as well, for instance. Might take some finding all there could be of interest, and you might run into difficulties getting things to match if they're drawn in different styles, of course. And it depends whether you have all these add-ons, of course!
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Community Atlas competition entry: The Summer Palace of the Winter Queen
For the next Palace in the sequence, Number Five, I decided to switch to one of the black-and-white styles, and picked the Mike Schley Inks one to try out for the first time. I'd hoped it might be possible to use some of the actual symbols that come with the style this time, instead of just drawing almost everything, but unfortunately, there seemed to be too much surface texture on the ones I preferred, so that when viewing the whole map, they looked like indeterminate black blobs, which didn't seem ideal. The texture might have worked for the ice furniture the Palace contains in a smaller map, I suspect; all part of the learning curve, of course!
I also took the opportunity to try out some ideas for colouring the whole map, using Effects like the RGB Matrix Process. That too proved unhelpful, as colouring not just the map, but all of the surrounding CC3+ drawing window as well, which isn't something I've come across before. Then again, I've not used anything other than the "Gray" and "Sepia" settings on an entire map like this previously, so again, live & learn.
What I did decide upon was to provide an option to view the map with a coloured screen over it, so I simply drew a white rectangle across the whole map and its frame, applied a strong Transparency Effect to its Cover Sheet, and a simple RGB Matrix Process Effect too, favouring an icy pale blue. Hopefully, this can be applied using one of Monsen's special toggles in the final Atlas version.
It is slightly terrifying to open the CC3+ map now with the Cover Sheet showing, but with the Effects turned off, because all you see is a white screen! First time I did that, there was a moment of panic as to whether I'd lost the whole dratted map! Then I remembered...
So, two versions of Palace 5 here, the first the straightforward black and white one, the second with that Cover Sheet in action.
Inevitably, the uncoloured one is the sharper, because to get a sufficient RGB Matrix colour Effect on the blue one, the Transparency can't be set too low, but it seems an acceptable compromise.
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Community Atlas competition entry: The Summer Palace of the Winter Queen
Palace 4 was also done using the CA7 pack, but this time in the Modern Caves style, though again, that may not be entirely obvious!
Some of you may recall I used this same style pack to construct The Hive map last June, which perhaps shows the versatility of this pack, like a good many of the CC3+ styles once you start tweaking the parameters and changing some of the Effects settings.
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Community Atlas competition entry: The Summer Palace of the Winter Queen
The third Palace map was done using the Caves pack from the first year of the Cartographer's Annual, in CA7, though you might be hard-pressed to tell! After some experimentation, I opted for the Fog, Green Bitmap fill, as with a little colour tweaking, its texture has an interestingly ice-like look - to my eye, anyway! It's also slightly transparent as a texture, so the underlying Dirt, Grey 1 background has an influence on it too.
The Locations map continues to be tweaked and adjusted still. This is its form after I finished the Third Palace map:
I've just been using copy & paste versions of the floor designs for the "Palaces" list, since that way, you get an impression of the overall form of each, if in a very simplified/condensed way. It'll need further tweaking before this one's finished, of course, once the rest of the Palaces are filled-in. The "Places" list could probably handle a slightly larger font size, for instance. For now, I wanted to make sure I'd simply got all the key text there though.
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Community Atlas competition entry: The Summer Palace of the Winter Queen
Thanks folks!
@Fersus - Yes, I wondered about a hexagonal grid. However, over the past year, I've been involved in discussions about the use of movement grids in RPGs more generally elsewhere, and the consensus has been almost exclusively for square grids (or occasionally none at all). They're such a feature of most published dungeon maps, it's hard to break away from that, I suspect. Plus because hexes don't scale equally in all dimensions, a square grid works better for estimating distances for the GM by-eye.
Given the whole point about participating in the Atlas, and contests like this too, is to try different things, at least from time to time, my intention was to try to make each of the ten Palace maps different. So for the second one, I picked the Old School Blue style from CA12 (also known as the Create Your Own Style pack). Blue, ice, seemed apt!
For continuity, I've decided to stick with the Mason Serif Bold font that comes with CC3+, however.







