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Wyvern

Wyvern

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Wyvern
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  • Panzer sample thread

    Looking good!

    I agree on the ground tracks point, particularly for the six and eight-wheelers as they had variations on independent steering per wheel group (and the four-wheelers had independent wheel drives too), so could give much broader overall track spreads.

    It might be helpful to have an additional group of aerials to fit to the command vehicles variants (e.g. both the 231 variants, the 232s (6- and 8-rad) and the 222 variant 223), as these are such obvious fixed features in an overhead view, and they have to pass above the turrets, so would need to be drawn that way to allow for the turret pieces to rotate properly.

    If you're including the 247, you might want to have the Kfz 13, and the variant Kfz 14 command vehicle - again, it has an overhead aerial, if no turret problem this time!

    There are also the SdKfz 221, 260 and 261 (radio car variant of the 260), which you might be able to draw as simply variant top structures/turrets, as being similar to the 222 overall. The 231 (8-rad) headquarters variant, the 263 might be another possibility, along with the 263 (6-rad).

    I'll go away now 😎

    MonsenLillhansJimP
  • Light Harbour - a coded city

    There seems something of a disconnect between the "Building Codes" colours and what's actually visible on the map, so it's unclear to me what the point of still showing the colour coding is in this view.

    The overall texturing looks very unclear currently. That may be partly the usual Forum resolution issue, but to my eye, the roofs at present look hugely oppressive and uninformative, just masses of dark and tan colouring. Some of the hatching on the fields and in parts of the city look very similar too, which together gives a confusing impression. Do the roofs actually need showing? The previous iteration of the map seemed more useful as a map overall because of the colour coding. I'm unclear what showing the roofs is meant to accomplish right now though.

    Quite a number of the labels that are legible are inverted presently.

    [Deleted User]
  • Community Atlas - Stromphe - Cockles Maze District

    I was thinking more of a number list for particular items, and which could be slotted into some of the "empty" sea space, assuming there wouldn't be too many, given the small amount of built-up land on this map.

    And maybe some map labels for the headland, rocks in the sea, and suchlike. That long cliff-line is something that would be liable to attract a local name, for instance.

    [Deleted User]
  • [WIP] Community Atlas - Kumarikandam - Xinxing - Ylangxi City

    Looking interesting!

    Labels are getting a bit lost currently though - and is there a reason why some are in the same fancy typeface as the title, while others are like the subtitle line?

    [Deleted User]
  • Richard Baker's World Builder's Guide Map Templates

    OK. I think this might be what you're remembering: World Builder's Guidebook Templates, drawn by Walter E Starr.

    They're in the old ProFantasy Map Library. Although this is still on the PF website, it's not easy to find, as there's no direct link to it from the site any longer. Luckily, there are links on some of the Forum topics, providing you can remember where to look...

    Hope that solves the problem!

    LoopysueSalvatore SerioScottA[Deleted User]