WeathermanSweden
WeathermanSweden
About
- Username
 - WeathermanSweden
 - Joined
 - Visits
 - 3,615
 - Last Active
 - Roles
 - Member
 - Points
 - 459
 - Location
 - South of Lübeck in northern Germany
 - Website
 - https://www.astroinfo.se
 - Real Name
 - André Franke
 - Rank
 - Surveyor
 - Badges
 - 6
 
Reactions
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Edge Striping and Displace - combining both and the resulting effects
In the discussion How would you create a fantasy port harbour there were some attempts to create water ripples around piles with the
Edge Stripingeffect.Meanwhile I created some other patterns both for use with the
Edge StripingandDisplaceeffects to figure out what can be achieved by the combination of both effects.Here is one result:
and here an other one:
The halv transparent circle represents the undisturbed object (pile)
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How would you create a fantasy port/harbour rpg battlemap?
@Loopysue of course - the piles will get transparent, too - did not think about it...
(but you could add a new sheet with the shape of piles beneath the one with the actual pile symbols and add both effects (edge stripe & transparency) to the new sheet - or am I thinking to much out of the box and missing something... ?)
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"but I wasn't sure exactly how edge stripe works - whether it uses the whole pattern or just the edge pixels."I have asked myself the same question a couple of times.
So - does somebody know how the striping effect works more exactly --- maybe @jslayton?
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October challenge: Bow of Promises (Street) WIP
@Monsen Yes, it is ment to be a more peaceful part of the town...but as you say - who knows what is hidden behind the houses in the bushes or the cellars of the houses...
But that is up to the user of the map - that easily can be turned into a "dark-bow" area thanks to the fantastic possibilities with sheet effects. Already by simply turning of the "rainbow-effect" you get a rather neutral map with a slightly cold touch (matching the cities geographical position on Nibirum)
@Loopysue Thank you Sue for your kind words!
For me one of the most difficult things was the decision where to end the map and how much of the environment should be shown. At the same time I felt that the surrounding buildings should not distract to much from the place / street that should be mapped. And most fun was/is testing sheet effects ☺️
 
                            
                            
        
        




        
