Royal Scribe
Royal Scribe
About
- Username
- Royal Scribe
- Joined
- Visits
- 8,763
- Last Active
- Roles
- Member
- Points
- 3,185
- Birthday
- February 5, 1968
- Location
- San Francisco, California
- Real Name
- Kevin
- Rank
- Mapmaker
- Badges
- 16
Reactions
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EUREKA MOMENT: CA15 Heraldic Symbols as CA180 Marine Dungeons 2 Brass Inlays
I just had an epiphany -- one that may be obvious to most of you but has tickled me to pieces.
Ever since I saw Ralf's two video demos of Marine Dungeons of using the brass inlays (which prompted me to immediately purchase the 2021 Annual), I have been obsessed with putting in brass inlays wherever I can get away with it. I even did one in my recent Sun God temple which was in a Mike Schley style, only I used a goldleaf background from Sue's Parchments with a crude, hand drawn depiction of the sun.
I have wanted to do more inlays in everything, but I am not an artist. But it suddenly occurred to me: Sue's inlays are vector images, and CA15 Heraldic Symbols (from Annual Volume 2, 2008) are vector images, and some of those vector symbols are varicolor....
So I experimented, and it worked! Upper left is one of the vector images from Marine Dungeons, just as an example of how it's supposed to work. Upper right is a dolphin symbol from Heraldic Symbols that intentionally keeps the black outline, as does the fleur-de-lys crest in the lower left. The lion intentionally omits the black border.
There aren't a ton of symbols in Heraldic Symbols, and fewer still that are varicolor, but the cool thing is: if you use CA15 Heraldic Symbols to design a coat of arms, and use the varicolor symbols set to the magenta #6, you can then have the coat of arms engraved in brass at the base of the dais in your throne room. Just copy the crest into your map and move it to the floor sheet after placing the brass inlay fill on a sheet directly behind the floor (adding the color key effect to the floor if your map doesn't already have that).
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[WIP] Marine Dungeons Lighthouse (more May Annual Stairs & Steps)
Added a few final touches (a friend was confused about the seaweed washed up on the beach, so I added a little more floating in the sea, and a few other minor tweaks here and there. Not really sure what that line cutting off the light in the nighttime version is from.
Here's the "final" (is anything ever really final?) version of the daytime and nighttime full maps. More details maps in my galleries.
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Tutorial - Between hills, rivers and trees
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[WIP] Temple of Fah (May Annual: Stairs and Steps)
I decided against trying to "erode" the levels of the ziggurat. It was a lot to change, and I decided that I will keep the technique in mind next time I do one. Instead, I focused on adding layers of the sand texture to each level of the temple (except for the top portion that the priests are more diligent about sweeping). I tried to vary the patterning by starting drawing from different corners, but I'm not sure that helped much. I might alternate which of the sand textures are used, as I did set each to different scalings. I like the color and scaling of #4 the best but I really should change it a little so you don't see angled paths of no sand like on the north face.
I also added the edge of a mountain using the same techniques as the dunes, but with the bevel isn't smoothed as much, and I used a dark brown earth fill. Maybe I should move the mountain to the NW or NE corner?
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[WIP] Marine Dungeons Lighthouse (more May Annual Stairs & Steps)
I decided I didn't want to redo the entire tower, so I did some stairs ascending around it from the courtyard as a proof of concept. I do like the idea of stairs winding around a tower. Wonder if I can make it go around multiple times? I have some thoughts on how to do that, but I will save them for another map.
In the meantime, here's how it turned out:
(It's subtle, but beneath the railing there are railing posts, which you can't really see but they cast a subtle shadow.)
Anyway, I'm rushing out the door, but I will make any tweaks when I return and then re-export the maps that show the tower.





