Royal Scribe
Royal Scribe
About
- Username
- Royal Scribe
- Joined
- Visits
- 8,774
- Last Active
- Roles
- Member
- Points
- 3,187
- Birthday
- February 5, 1968
- Location
- San Francisco, California
- Real Name
- Kevin
- Rank
- Mapmaker
- Badges
- 16
Reactions
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Community Atlas submissions: the Gold Coast (Doriant) and areas within it
Been out of commission with the flu the last few days, but on the mend now. I wanted to submit the Spring, Autumn, and Winter versions of my village of Arbor Hollow in case Remy finds it easier to process them at the same time as the Summer version, which was submitted as part of the Atlas contest.
Here are images, followed by the FCW files. The description is the same for each, but I will provide again here anyway.
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Sticky Note Dungeon - the evil Wizard Skullifogus
Thanks for this - it is likely to help me design better dungeons.
That’s a good point that I hadn’t thought about. When I’m designing a new map, I often draw polygon blobs on a temporary sheet to get a sense of what I want to do, and what goes where. This would be a fun way to sketch out a rough layout.
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[WIP] Atlas Contest (potentially) - Arbor Hollow (summer, autumn, winter, spring)
I went back to my previous save -- the last version before starting on the trees -- so that I could replace the trees individually to ensure exact placement. Having the coniferous and deciduous trees on separate sheets made it easier so that I could focus on the firs and the barren trees separately. (Another tips: make sure all of your original trees are on the Vegetation layer and then freeze the other layers -- before I did that, it was way too easy to accidentally grab other things unintentionally.)
Also (not sure if I mentioned this before), I used the effects from one of the Winter Trail sample maps on the white text. I think it makes them stand out nicely. One of the other samples used red text, which made for a nice contrast but felt a little jarring for this map. But I could do a dark blue like the legend if folks think that's better.
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Sticky Note Dungeon
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[WIP] Atlas Contest (potentially) - Arbor Hollow (summer, autumn, winter, spring)
Okay, trees converted. This was trickier than expected because these ones tended to be a little jumpy wumpy when I replaced them.
Currently debating what to do:
- I could go through and move the trees that did something weird, like jumped onto a road or building, and move them, knowing that their final placement won't be exactly the same as the summer map it's derived from. or
- Roll back to a backup FCW (fortunately, I've been making backups before every significant change in case something went wrong), and then replace each tree individually.
I'm leaning towards #2. It might be weird cycling through each of the seasonal maps with the trees in an identical spot for three of them and then suddenly jumping around for the fourth. And while it may seem tedious to go through that process, tree by tree, I'm actually finding it kind of peaceful.
But either way, it won't be finished tonight. Fortunately, this winter map was never intended for the competition and I've already gotten my contest maps submitted.


