Royal Scribe
Royal Scribe
About
- Username
- Royal Scribe
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- Birthday
- February 5, 1968
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- Kevin
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Adding lighting effect without changing global sun?
I am working on a map in which a statue is holding an object that is glowing. Elsewhere in the room there's a candle partly in a wall's shadow. Is there a way to add a lighting effect that is in addition to, rather than instead of, the global sun?
I've watched and rewatched Remy's Night & Day video of July 2020, and Ralf's Dungeon Lights video of a few months ago, but I still haven't figured it out. I might be missing something obvious. When I tried adding a lighting effect, everything was plunged into blackness because it overrode the global sun. In another thread, Sue said that the parts of the map not affected by the lighting effect should be on sheets that are below the sheet where the lighting ends, but I'm hoping to avoid that since it would entail a massive revamp of the map. Also, that may not be the same issue for me, because I'm not trying to have dark areas and daylight areas, just extra lighting that is in addition to the daylight.
I tried an alternate approach by putting a yellow circular polygon on the object and using transparencies and glows to make it simulate a light, but that doesn't affect nearby wall shadows, and I couldn't get the glow and transparency settings to look good. I'm okay with it not affecting wall shadows if I can at least make it look like it's glowing. If the yellow polygon approach is the best, can anyone recommend some good settings for transparency/glow/edge fade/blur/etc. effects?
Thank you!
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Castle in a Cloud
Thank you, everyone, for your help.
After a bit of wrestling (and an evening of downloading massive files), I was able to install the Dundjinni symbols that Wyvern recommended. I added a griffon and a dragon with a rider. I also swapped out the giant hawks in the lower right side for a pair of eagles from the Mike Schley Overland that I missed. My flying creatures are a bit oversized compared to the castle, but I figure it's a bit of forced perspective, with the flying creatures coming in from above and closer to the viewer.
(I also trimmed back some of the farmland on the right side so that it's now mostly around the towns and cities.)
I belatedly discovered that Mike Schley's clouds also have a vericolor version, so I could add in some light gray ones to add a little texture, but I haven't done that. I will get the 2014 Annual with the Alyssa Faden clouds in a few weeks and try them on a whole new map from scratch.
Ricko, I am enjoying your tutorials. Thank you.
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Castle in a Cloud
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Castle in a Cloud
I am going to try to install the Dundjinni symbols that Wyvern recommended.
In the meantime, I switched the clouds from the Forest Trails rapids to the Mike Schley clouds, as they are consistent in style with the rest of the map. I may try the Alyssa Faden clouds later but I don't have that Annual yet. I put the clouds on a sheet above and below the "Symbols on Cloud" sheet to give them a 3D effect (and also cover up the walkways/roads to the castle that are part of the symbol). I also added some of the "waterfall clouds" from the Forest Trail to the periphery of the Mike Schley clouds -- they aren't very noticeable but give a nice misty semi-obscurity to the trees and other symbols below. I tried having another cloud sheet for the edges that would allow me to use the Mike Schley clouds with a transparency effect added, but I didn't like how it looked.
I had the same problem that Julian did, in that the castle didn't always look like it was floating. I hope the drop shadows with the Mike Schley clouds rectify that.
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Castle in a Cloud





