Royal Scribe
Royal Scribe
About
- Username
 - Royal Scribe
 - Joined
 - Visits
 - 8,758
 - Last Active
 - Roles
 - Member
 - Points
 - 3,185
 - Birthday
 - February 5, 1968
 - Location
 - San Francisco, California
 - Real Name
 - Kevin
 - Rank
 - Mapmaker
 - Badges
 - 16
 
Reactions
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Mars Ultor
Please feel free to use my Greco-Roman temple if you wish. There is a gallery of images of it on my profile, and I am posting the FCW here if you want to customize it.
If you do use the FCW, note that it makes extensive use of Marine Dungeons, so it will be pretty useless without that annual. The grass and trees come from the Forest Trails annual, but are easy enough to replace if you don't have that. The BBQ pits have assets from either Dundjinni Archives and/or Bogies Redthorn Tavern. There may be other random things in there, too; I was importing bitmap fills from all over the place while I was testing things out. There are four custom symbols that are the reflections from the lighted mosaics. Probably easiest to delete them but I can send you the original assets if you want.
If you can't use the FCW and there's a particular zoom level you want, with or without grid lines, temple roof, etc., let me know and I'll be happy to post a JPG of that to my gallery.
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Fractal Terrains to CC3+ - Three Approaches
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Fractal Terrains to CC3+ - Three Approaches
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FT3 Question
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Fractal Terrains to CC3+ - Three Approaches
I have been experimenting with three different approaches of taking a portion of a world designed in Fractal Terrains and then expanded upon in CC3+. All three of these experiments export the same view in FT.
The portion of the world I practiced on is an equatorial island nation called the Republic of Lumadair. The coastline is 10,099 miles long, with a length of about 2,000 miles long, depending where you measure from. (For reference, Australia has a mainland coastline (excluding islands) of 22,258 miles.)
Here's what it looks like from Fractal Terrains:
Approach 1: Parchment Maps
As previewed in a separate thread, this was my attempt to render it in the Parchment Maps style from the February annual using a technique that Ralf demonstrated in this video. It's scant on details -- the kind of map my players might find in old ruins somewhere giving them a clue where to continue their adventures.
Approach 2: Jerion Shading
This approach, also previewed in another thread, using the technique in this demo from Ralf to take the Jerion style and add beveling effects to some of the contours to create shading effects. I added cities and major towns (and a few magical places) but only named the major bodies of water and the two close continents.
Approach 3: Mike Schley Style
This approach exports the same land mass into the Schley style (which I only recently discovered was an option in FT), then added some contours brought in from the Jerion style. This is the slowest-to-render map I've ever done due to some techniques (and lessons learned) that I will describe later in this thread.
I just love the versality here -- I can have identical coastlines for all three maps, but they all have different looks and vibes.
 
                            
                            
        
        
        
        
        
        
        
        
        
        

