KertDawg
KertDawg
About
- Username
- KertDawg
- Joined
- Visits
- 4,199
- Last Active
- Roles
- Member, Administrator, ProFantasy
- Points
- 364
- Birthday
- February 16, 1978
- Location
- NC, USA
- Website
- https://playbyweb.com
- Real Name
- Kertis Henderson
- Rank
- Surveyor
- Badges
- 6
Reactions
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Transparency Acne - Lesson Learned
Hello. Let me share a lesson that I just learned. I had a problem with transparency acne, and it took me a while to solve. I had an inner fade effect on a sheet, above a bitmap background. The background was green grass, and the poly above it was black so as to suggest a dome-like shape. Of course, the top poly had acne. Nothing new here. So, I made a liner sheet in between that was a copy of the top sheet with the acne. I used an RGB Matrix effect to make the line sheet bright red. I thought this should have solved the problem, as I've *done this before.* At least I thought so...
Here is a shot of the liner and background sheets with no sheet effects:
There's a black poly with red RGB Matrix on top of a greed bitmap background. I have the actual top layer hidden for this discussion. When I turned on the inner fade, I got this:
Yikes! Why would a *red* layer cause acne on top of a *green* background? Any guesses?
Solution: The RGB Matrix effect did *not* help the acne. The acne was caused by the intrinsic color of the poly, not the computed color after the RGB Matrix effect. In other words, even though the poly looked red to me, the edge fade still took it to be black when it came to acne.
I changed the poly to be explicitly red, and I removed the RGB Matrix effect. Drumroll....
The lesson that I learned: Transparency Acne relates to the color of the top layer without any effects applied to it. Don't use an RGB Matrix effect to shortcut a change to the poly color.
I learned a lesson here. Maybe it was just "Dumb Cartographer Day," and I needed to drink more coffee. Either way, I hope this helps somebody someday!
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Trying to create a simple style
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New user from the Netherlands, nice to meet you all!
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Show me your science fiction maps!
I have been working on an XP command to generate a system map for my conversion of Buck Rogers XXVc to D20. It's coming along, but it's not complete. The game relies on dates so that distances between bodies changes, and thus so do trade and politics. I'll share this once it's finished.
I know you weren't asking for surface maps, but I do have a remake of a spaceport from that game. (I just noticed a few mistakes, so sharing this might be a good thing.)
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Assistance with Map Overview Export






