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Dak

Dak

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Dak
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  • Miyama Province Map from OA1

    Hi everyone, It's been a while since I've been able to do any mapping so I thought I'd post this map. I started it not long after purchasing CC3+, but I really struggled with how to interpret the original map from Oriental Adventures (OA1). It has taken that long to produce this map. The original map was a fold out map roughly A2 in size, which I used as a template for the Mike Schley style map I used.

    As I could only find the original map as 4 separate maps and had to combine them together in CC3+, I have posted just 1 of the originals so you can see what I had to work with to produce my map.


    Monsen[Deleted User]mike robelCalibreLoopysueJimPWyvernTonnichiwajmabbottMatheus Heydrich Machado
  • Oasis map

    I've done another map for my desert Amonkhet game.


    LoopysueMonsenGeorgeDaltonSpence[Deleted User]RalfJimPDoubleDoublejmabbottLoreleiand 3 others.
  • WIP World map

    I'm starting a game tomorrow on roll20 and I though it may be nice to show the players what the world they are in would look like.

    To say this is a WIP is an understatement, but it shows the basic relationship between the continents, and island chains. I've been working on detailed maps of all the land masses and hopefully one day soon can bring it all together in a colourful, accurate, world map.


    MonsenJaysOutCalibreLoopysueRickoJimPLillhans[Deleted User]WyvernDaltonSpenceand 2 others.
  • First Ever Dungeon

    Hello everybody,

    I was searching for this map for years and I eventually found it. This is the very first dungeon I created. It was for my first campaign around level 4 (1st ed AD&D). I needed an adventure and I thought it was time the players met a dragon since that's the name of the game. Here is the result. I'm still doing dungeons pretty much the same way today. A dungeon complex in a hill with natural caves and a river flowing through them somewhere.

    This is a great dungeon for a Monty Haul campaign, I highly recommend it for those who want a ridiculous amount of realism in their game. Give the players more money than they will receive in all the other games combined they will play in their life. A few million gp, a few billion gp, it doesn't really matter so long as it's more wealth than they know what to do with. Do this at a very low level, level 2 or 3 is ideal. Then let the fun begin. If you DM it properly those players will never wish for another treasure haul in their entire gaming life.

    Also with this dungeon, at low levels the dragon should be medium size, so it fits into a 5x5 square. It should be dwarfed by this treasure mound, and yet it's no bigger than the average player.

    Here is the original map probably from 1984. The word Sklug was in the Margin, but I can't remember what it referred to. I called the new map the Dungeon of Sklug. It really doesn't sound like a name I would come up with for a dragon so it may have been a hobgoblin chief or some such monster.

    Royal ScribeLoopysueC.C. CharronShessarCalibreGeorgeRickoLoreleiroflo1
  • Frozen arctic lands

    Here is another continent sized map for my game world depicting the Northern frozen lands of Giants and the Northmen.

    The previous continent map of the Akaga Shogunate I posted lies just below Fomorria along the right hand side

    Any suggestions for improvement are as usual welcomed.


    LoopysueAleDCalibreWeathermanSwedenJimP[Deleted User]RalfLoreleiRickoTonnichiwaand 1 other.
  • Icespire peak map for original campaign

    Hi everyone did this rough map of the icespire peak adventure area then set it in my world.

    I first copied the original map from the adventure then took a screen shot of an area of my world I was going to place it in. I then redraw the screen shot and copied and pasted the features from the first map onto the redrawn map and just moved some stuff around a bit, redrew the roads, renamed everything, and added some colour.


    LoopysueQuentenJulianDracosRickoRoyal ScribeCalibreMapjunkieMonsenkilma.ard.venom
  • New dungeon

    This is a dungeon I dredged up from my imagination. No previous map, no copy, just draw and see what happens.

    The story this map tells me is that the natural caves are very old, thousands of years old, and show signs of an advanced stone age culture. The fabricated dungeon however is much, much, older. Tens of thousands of years older than the occupants of the caves, and shows signs of an advanced magical culture, with writing, architecture, religion and a deep understanding of the workings of the multiverse.

    It seems to be dedicated to some long forgotten chaotic deity.


    JimPTheschabiLoreleiRaikoLoopysueDoubleDoubleMonsenWyvernIndara1920Calibreand 2 others.
  • New Map

    I made this the best res' I could, and turned the smaller text on to see how it looks when uploaded. I probably have a few more names to put on this map and the rivers of course, which is criminal as I invented the river names for most of Elloran (certainly all of eastern Elloran) about 30 years ago.

    Monsen[Deleted User]RalfWyvernLoopysueDaltonSpenceAleDJimPCalibreRaiko
  • Dragonlance map from DL3 Dragons of Hope

    I'm hoping to run a Dragonlance campaign soon. An original 1st ed campaign in the war of the Lance. I need a good map and several came with the modules. In DL3 they had a huge map of eastern Abanasynia it is A1 size I think (8 x A4). My skills at copying are not good enough to reproduce this map so I thought it was beyond me. However, I found a high res scan of the map on the net and have traced it. I used Sue's Darklands style with some Mike Schley symbols. I post the first map I made, and the original map by Dennis Kauth and/or Elizabeth Riedel from DL3 (1984).

    After looking at the map I thought I'd done a fair job of reproducing it, especially the way the original cartographers drew the canyons, but maybe I could improve it.

    LoopysueMonsenQuentenwhit2468Mythal82RalfGlitchMapjunkieLautiDon Anderson Jr.
  • Gaelic influenced lands

    This is another land (island) from my campaign world. The island lies to the east of Elloran and is one of the Eilean islands. It is inspired by Gaelic culture (Irish and Scottish Gaelic), and Tolkien's original stories (before LOTR was published), as well as by the AD+D Moonshae supplement by Douglas Niles. It is where the great kings of humans and their descendants originate from.

    In Role playing terms it is almost the perfect land to set an AD+D game in. All the demi-human races have a homeland here (even the halflings). Barbarian invaders and migrants from Fomorria have occupied the northern part of the island, and the interior is overrun by goblinoids.

    This is also the seat of power of the Tolari Gnomes. They are more akin to elves and men than traditional AD+D gnomes, and they mine the rare white metal Aulor which they use to forge their armour and weapons.

    Their Capitol is Torlandis and the seven great sidhes.

    I have included the full map, a terrain map, and the original map I used as a trace. I can't remember when I drew the original but I'm fairly sure it was over 20 years ago.



    Monsen[Deleted User]LoopysueWyvernAutumn GettyEdEBlackYeti