jmabbott
jmabbott
About
- Username
- jmabbott
- Joined
- Visits
- 2,279
- Last Active
- Roles
- Member
- Points
- 1,846
- Birthday
- March 1, 1963
- Location
- Penrith, NSW Australia
- Real Name
- Jim Abbott
- Rank
- Mapmaker
- Badges
- 12
Reactions
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WIP: Cartographer Guild May Challenge
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WIP: Lost Temple of Ankun-za Level 2
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WIP: New Dungeon Commission
Hi Folks,
It's been awhile. Here is a WIP of the 1st level of a 4 level dungeon.
Due to the quality of the scan I can't get the grids to line up properly after scaling the import, but it's good enough. Due to the irregular shapes, I decided to use a drawing tool to do the floors first, then I can go and trace the walls, copy the floor to the Wall Mask sheet and change the fill etc...Then add the symbols. This seems to be a reasonably efficient workflow. I'm about 2/3rds done with the floor. Over on the left will primarily use a fractal tool...
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WIP Commission, Ancient Tombs
@Raiko Thanks for that. It's just a little past midnight over hear and my brain is not comprehending that well at all. I'll have a proper read over the weekend.
Here is an update. I've got to draw a shaft still fir area 17 and the trap for area 9.
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Quick(?) Ambush Battle Map
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WIP Commission, Ancient Tombs
Level 3 is done! Yipee. One more dungeon level to go, this one is a cave, so I haven't decided style yet. I might go Jon Roberts or DD3. This one wasn't too bad, only took me, probably 3.5-4hours.
Is anyone working out what the hieroglyphs say? You should. It's fun and a tad creepy. No prizes, just my admiration.
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OSR Dungeon Tiles - Quick Test
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WIP Commission, Ancient Tombs
Hi Folks,
Experimented with various things for the farmalnd for a couple of hours tonight as wells ass modifying the dock area.
I think I'll stick with bushes for the borders and coloured terrain fills like the attached...I'll probably adjust the scaling on the Symbols Along (ESC) dialogue for slightly less variation.
I'm 'working' from home tomorrow & Tuesday (our guys are having a picnic day and then a rostered day off, there's not much point in driving 45 minutes each way to be bored witless for 8 hours...) so I should be able to knock this over reasonably quickly tomorrow.
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OSR Dungeon Tiles - Quick Test
Hi Folks,
I'm looking to run DCC (Dungeon Crawl Classics) at some point. As it will likely combine F-2-F and online gaming I decided I'd make some OSR style tiles (in keeping with the general feel of DCC) for Maptool/Roll20. This is a quick sample. I need to soften the edges of the hatching a little with a small edge fade and add some detail to the corridor tiles - but overall, I'm happy with how this is turning out so far.
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WIP: New Dungeon Commission









