EdE
EdE
About
- Username
- EdE
- Joined
- Visits
- 551
- Last Active
- Roles
- Member, Betatester
- Points
- 536
- Birthday
- February 5, 1965
- Location
- Ohio, USA
- Real Name
- Ed Elce
- Rank
- Surveyor
- Badges
- 5
Reactions
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Gurgen's Rock - Mining outpost
@Royal Scribe I had completely forgotten to add the Wall Shadow effect, thanks for the reminder. I've been trying to get rock face/cliff face type features in various maps for about a year now. I tried a lot of things using the various rock drawing tools in several CC3+ dungeon and city styles but it wasn't getting there. PBE Games has a numner of different textures, mostly rock types, that can change the look a lot. I have not moved beyond figuring out the texture scaling and picking the base texture. The lower map is a different texture pack.
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WIP A wayside camp on a high road
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WIP A wayside camp on a high road
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WIP Everyone's making Inn's & Taverns - making floor look used / abused
Thank you, Wyvern. I appreciate the insights into improving the design of the building. I will take a run at a 2.0 version of this at a later date but for now I have a D&D game to GM this week and I need the map done. I gave in and added windows to the ground floor and nixed the upper story. I'll take these learnings and use them for my next "frontier" Inn. For the moment, I give you the Shaggy Shep Inn and Tap Room. Center of life in the hamlet of Kilmeade.
Cheers.
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A cave entrance with Water
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WIP Lighted Dungeon
I've been playing and failing at making ligthed dungeons for quite some time. The secret is to not have a Directional Wall Shadow effect on the walls of your rooms that you apply the Wall Shadow, Point Light Setup and Final effects to. Must admit, I did not see anything specific about that in the Tome but I resorted to shutting effects off one at a time and.... BINGO...
Still needs quite a bit of work but I can FINALLY make a lighted dungeon....
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WIP A Murder Scene
I am trying to simulate sunlight shining through a window, specifically the window on the left wall and the one on the front wall to the right. I changed the color on the Wall Shadow, Directional effect to a bright yellow and used the Global Sun setting so it matches the shadows cast by the wall. I added a stronger shadow to the sack just below the left window and the cauldron to the right of the front window. Does it work or am I just messing up the map? Any thoughts are appreciated.
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How long have you been using Campaign Cartographer?
I started making battle maps by hand, pencil on large quad paper, in the early 1980's and they were well recieved. Life broke up that group and I didn't really get invovled with any new games for some time.
I had to look back into the online store to figure out I originally purchased CC3+ and add-ons in 2016 and dabbled with it on and off.
It wasn't until 202o that I joined this community and was inspired to become active. Getting a request from an old friend to run a DnD campaign on a virtual table top kicked things into high gear and I haven't looked back. This forum has helped immensely as have the tutorials and videos. I'm looking forward to retirement in a few years when I can really figure out how to use this software properly ;-)
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WIP A wayside camp on a high road
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A small cave complex for a side quest
Experimenting with SS2 again for a small cave complex. Need to work on exporting the maps, things like the worn path in the cave floor and the water foam come out much darker on export as a jpeg. The ground cover gets rather blurred as well.
Need to dig up the sheet acne solution as well for the filler.
The rising water has trapped the leader of a goblin hunting party in the cave because he's slowly becoming a vampire spawn. The goblin tribe asks our intrepid heros to lay him to rest.... what could possibly go wrong?













