EdE
EdE
About
- Username
- EdE
- Joined
- Visits
- 598
- Last Active
- Roles
- Member, Betatester
- Points
- 582
- Birthday
- February 5, 1965
- Location
- Ohio, USA
- Real Name
- Ed Elce
- Rank
- Surveyor
- Badges
- 5
Reactions
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WIP Kilmead Fork
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Gurgen's Rock - Mining outpost
@Royal Scribe I had completely forgotten to add the Wall Shadow effect, thanks for the reminder. I've been trying to get rock face/cliff face type features in various maps for about a year now. I tried a lot of things using the various rock drawing tools in several CC3+ dungeon and city styles but it wasn't getting there. PBE Games has a numner of different textures, mostly rock types, that can change the look a lot. I have not moved beyond figuring out the texture scaling and picking the base texture. The lower map is a different texture pack.
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Lighted Dungeon WIP
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Playing with Creepy Crypts
I am creating a night time encounter in a graveyard for a VTT game and LoopySue's Creepy Crypts is turning out to be awesome for the task. I just realized that we never asked for any corpses so I had to raid DD3+ for my dead body. This is WIP, plenty more details to add but I wanted to share and see if there were any suggestions from the community. Map without the shadow effect on is down below
And without the night time effects
Cheers
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WIP: An Extra Planar Location A way station in Oblivion
The party has left the dimension! Travel to the resting place of the famed magical sword known as The Darkness in a tomb buried kilometers below the world's surface, requires passage through an exra planar gate. The first step on the journey is a way station in Oblivion where entrance to the tomb is accessed through a through a second gate. But which is the right one?
DD3 Color and Forest Trails with third party magic circles.
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WIP A wayside camp on a high road
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WIP A wayside camp on a high road
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WIP Everyone's making Inn's & Taverns - making floor look used / abused
Thank you, Wyvern. I appreciate the insights into improving the design of the building. I will take a run at a 2.0 version of this at a later date but for now I have a D&D game to GM this week and I need the map done. I gave in and added windows to the ground floor and nixed the upper story. I'll take these learnings and use them for my next "frontier" Inn. For the moment, I give you the Shaggy Shep Inn and Tap Room. Center of life in the hamlet of Kilmeade.
Cheers.
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WIP Lighted Dungeon
I've been playing and failing at making ligthed dungeons for quite some time. The secret is to not have a Directional Wall Shadow effect on the walls of your rooms that you apply the Wall Shadow, Point Light Setup and Final effects to. Must admit, I did not see anything specific about that in the Tome but I resorted to shutting effects off one at a time and.... BINGO...
Still needs quite a bit of work but I can FINALLY make a lighted dungeon....
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A cave entrance with Water













