
Calibre
Calibre
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- Calibre
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A sketchy map for a new game...
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WIP: ESTONISCH CONTINENT BIRDSEYE
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WIP: Calibre vs Beleriand...
And, the winner is, so far, yep, Beleriand. ๐
Here's a map I will be using for another version of my Middle-earth Campaign. This is for when the major group cannot play and I have 1 or 2 who can make it. As you can see, I'm fighting symbol resizing and text layout as usual. Any advice will be appreciated.
Cal
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WIP: ESTONISCH CONTINENT BIRDSEYE
OMG!
I didn't quite realize how much area there is on this continent. I KNOW what is in each region/nation/area; but now, I am faced with the daunting task of writing up the backstory for each one. Of course, I will do this one region at a time. I worked for hours on the new labels for the northern regions. As always, folks, please give me feedback heh.
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WIP: Falling Water Clan House Wang Gou
Hey all,
Well, I've driven myself insane by doing this for our GM running the Wang Gou campaign. Still much to do. I do cheat a little with CUASC symbols. Mainly because I'm going to give the FCW to the GM and he's limited in available resources for CD and DD.
PS: if you know of a 'better' shoji symbol, please let me know.
Cal
I should advise: I used a bitmap I prepared for an actual Asian style castle/house for this. Some of the architectural choices still puzzle me--and I've studied Art History heh. In some areas, wall thickness varied greatly, while others not so much, and so on...๐
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WIP: ESTONISCH CONTINENT BIRDSEYE
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Trying to salvage a very old map....
Hey all,
I'm working on this map currently. It's an old, old map of Witch World. One of our players has decided he wants to GM (Using GURPS) and the setting is Witch World by Andre Norton. I drew this map from an online version of Escore. Many of the regions are original to me; some are not. As you can see, the TEXT really needs work. I'll update you on my progress.
If you have any advice, hit me with it ๐
Geoff
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WIP: ESTONISCH CONTINENT BIRDSEYE
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WIP: Bleakmoor Harrow - Continent of Estonisch
Hey all,
Working on a revision of current adventure map. My previous thread on this map revealed my refusal to allow the fractal draw tools to do their job. This results, usually, in causing me problems with export and slow redraw/refresh times, etc and so on. This all stems from my PS/Illustrator days when I could pretty much stick a node wherever I wanted ๐ CC3+, after I defy it's provided tools, merely does this in response: ๐. So, from here forwards, I promise to allow the prog to do what it's supposed to do. Anytime I find a tool that's a smooth poly, I'm gonna make a new tool frac version. So, on to the map:
So, I'm a huge fan of mixing styles. Here, I'm mixing JRrevised + Darklands + Spectrum + Ancient Realms. I dislike anything 'cartoonish', such as Mike Schley style. For the latter, I am in despair because as you know, Ralf, Dak, Ricko and others have made master maps using this style. I'll never give up, but for now, it's tabled.
What I dislike about this map: the trees are much more realistic than the other elements, which are much more 'painterly' (meaning, art that is more of a painted, rather than realistic style). This is my constant conflict with CC3+: too many cartoonish styles or, a dichotomy between these and a too realistic style). Don't mistake me: I love this program and, for the most part, I can easily do maps with the ease of PS or Illustrator. But I could wish for a more 'painterly' regional/overland style less cartoonish than Mike Schley's style (which I in no way mean to disparage). For these reasons, Ms. Sue's upcoming Bird's Eye style I await with all eagerness.
Please tell me how you would do the trees on the map you see above.
Cal
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WIP: Shymar Hovel, Pirate City