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Jeff B

Jeff B

About

Username
Jeff B
Joined
Visits
5,892
Last Active
Roles
Member, Betatester
Points
1,237
Location
Fairbanks, Alaska
Website
https://www.akbattletech.us/endoria/
Rank
Surveyor
Badges
9

Latest Images

  • WIP: Orchish Hoard (First Overland Map)

    Even though I have had CC for years I have never really used it. So I decided to buy a PC and start learning CC3+. This started out as a map for someone at work. It did not fit their current campaign world, so I decided to keep working on it while I'm waiting on more information about their game world.

    The idea was the Orcish hoard was invading to the south so I tried to show the destruction of the land as the hoard moved south. The pollution/corruption of the rivers and the darkness that was over taking the land. I thought the Darklands theme as a good representation of what I was try to portray.

    Please let me know what you think and how to improve things.


    LoopysueCalibreAleDEdE
  • WIP: Exeder

    Wyvern just for you.


    Exeder in Overland Hex Style


    And as a Bonus Exeder in Spectrum Overland Hex. I still have some work to do on the map but wanted to get it posted with the overland style to compare.


    DaltonSpenceWyvernCalibre
  • [WIP] Atlas Contest : Ingensteds Village, Seal Island, Alarius

    Unless someone fines a glaring issue I missed, I think this will be the final rendition. Added larger image to gallery.

    Adjusted the cliff shadows and added the moonlit night effect and added the smoke to the buildings. Also added the frame back in the design.


    LoopysueRoyal ScribeMonsen
  • Bag End (WIP)

    I reworked the interior of Bag End. I aligned the flooring, added more furnishings. Filled the pantry and cellars and changed the flooring in those areas. I also used a light dirt to give better contrast between the rooms and the dirt to allow the rooms to stand out more.

    Added the labels (Not sure I like them).

    Night version I reworked the lighting for just the rooms being used. Lighting does not match the exterior version but I'm ok with that. This version has more subtle lighting.

    Please let me know what you think and what I might need to change.

    Thanks to everyone for their input on this project.


    Images uploaded to Gallery

    Royal ScribeLoopysueRyan Thomas
  • Forest Lair

    I tried some of the suggestions and changed the grid color to see if that helps.


    [Deleted User]JimPEukalyptusNowMonsen
  • [WIP] August Mapping Competition -- Vertshusen Distillery

    Does this look better and thank you for the tip.

    I found better furnaces and I changed the lighting to match them. Think I have the basement just about right except maybe change the light levels and darken it up a little more.


    Comments and suggestions are welcome.

    roflo1LoopysueJimP
  • Community Atlas 1000th map Competition - with Prizes [August/September]

    I would like to reserve this little frozen hamlet on Seal Island if Quenten is Ok with that.

    Is there any background information on Seal island? I could not find any.


    MonsenLoopysueRoyal ScribeMathieu Gans
  • [WIP] Atlas Contest : Ingensteds Village, Seal Island, Alarius

    The global light sets the overall brightness of the map. So for this map I set it at 15% which is dark. This allows the lights from the fires and building to stand out but hampers seeing the over all design of the map. I decided I wanted it brighter but just changing the global setting did not give me the effect I wanted. I should not here that I created sheets for the campfires and the buildings. This does not make editing the lights easier but allows me to turn them on or off as a set. I also created a sheet called LIGHT Moon and place a single light there to get the effect. The first version was in the upper left but that gave me the ray lines in the image. I then decided to place the light towards the middle of the map acting as a full moon over head. This gave me the effect I was looking for. Also adding the moon light I'm able to change the overall color of the map just by changing the light color and intensity. This version uses a light blue (76) at 40%.

    The map below I changed the moon light to different color just to show you how this effects the overall image. (Yellow 142 @ 40%)


    LoopysueRoyal ScribeCalibre
  • [WIP] August Mapping Competition -- Vertshusen Distillery

    Jenin River Whiskey

    Basement : The furnaces are located here for the distilling vats and the kiln room. I'm currently not happy with the furnaces yet and will still be working on them. I also need to work on the lighting in the basement add some additional light but overall this will be a dark and terrible place to work. I also broke the navigation between the floors so I need to fix that also.

    Comments and suggestions are welcome.

    roflo1LoopysueJimPAleD
  • Endoria

    @Loopysue Thank You, I will be glad to see the printed version of the regular map after 6 months of work that I put into the overland map. I'll get a couple weeks break to work on my stuff then it's dungeon maps again. It was a really good learning experience.

    Loopysue[Deleted User]JimPEukalyptusNow