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Jeff B

Jeff B

About

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Jeff B
Joined
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Member, Betatester
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1,259
Location
Fairbanks, Alaska
Website
https://www.akbattletech.us/endoria/
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Surveyor
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9

Latest Images

  • [WIP] Kalimdor

    Use both use the spectrum trees for the snowy areas and the darkland trees for the other areas and throw in some autumn spectrum where you think they would work. In my Endoria map I'm currently using symbols from 4 different styles even though the overall map is spectrum overland. Also using fills from multiple styles so consider using the snow fills from spectrum where you need them.

    Her is a sample using spectrum, darklands and the HW together. And yes the terrain is the rusty metal from darklands. Thought it fit well for what I was trying to do for the area


    LoopysueRickoJimPpablo gonzalez
  • Richardson Roadhouse

    First Attempt at lighting the roadhouse.


    Comments welcome

    JimPLoopysueRickoCalibre
  • [WIP] August Mapping Competition -- Vertshusen Distillery

    Second Floor: Still a work in progress

    Mash Room and whiskey storage and bottling room are located on this floor.


    Comments and suggestions welcome.

    Loopysueroflo1[Deleted User]JimP
  • WIP: Orchish Hoard (First Overland Map)

    Even though I have had CC for years I have never really used it. So I decided to buy a PC and start learning CC3+. This started out as a map for someone at work. It did not fit their current campaign world, so I decided to keep working on it while I'm waiting on more information about their game world.

    The idea was the Orcish hoard was invading to the south so I tried to show the destruction of the land as the hoard moved south. The pollution/corruption of the rivers and the darkness that was over taking the land. I thought the Darklands theme as a good representation of what I was try to portray.

    Please let me know what you think and how to improve things.


    LoopysueCalibreAleDEdE
  • [WIP] Atlas Contest : Ingensteds Village, Seal Island, Alarius

    Unless someone fines a glaring issue I missed, I think this will be the final rendition. Added larger image to gallery.

    Adjusted the cliff shadows and added the moonlit night effect and added the smoke to the buildings. Also added the frame back in the design.


    LoopysueRoyal ScribeMonsen
  • Fireplaces in Interior Colour

    Do you have the harn.pal file installed in your data directory. That could be the issue with off colors. looking through the docs no where does it state to install that file. I know you need it for the Original hark files and based on the unzipping of the above mentioned version it appears it also needs that file.

    Without the harn.pal file installed and active the fire should be red at least mine are. They turn yellow after I load the harn.pal file

    Just verified that you need to also load the harn.pal file to see the correct colors in the symbols. you can do is by


    copied from google

    This method loads the palette for the current session, allowing you to have multiple .pal files available. 

    1. Place the file: Store the harn.pal file in a convenient location within your CC3+ data directory (e.g., in a new Palettes subfolder). The main data directory is typically C:\ProgramData\ProFantasy\CC3Plus\.
    2. Open CC3+ and a map.
    3. Type the command: On the command line at the bottom of the CC3+ interface, type PALLOAD and press Enter.
    4. Specify the file: The command line will prompt for the palette file name.
      • You can type the path directly, using the @ symbol to refer to the main data directory (e.g., @Palettes\harn.pal).
    • Alternatively, you can right-click in the drawing window to bring up a standard Windows file open dialog to browse for and select the harn.pal file.
    • Confirm: Press Enter again after selecting the file to load the palette. The colors in your color bar will update immediately. 

    You can also rename the FCW32.pal file to something else (org_FCW32.pal) and the rename the harn.pal file to FCW32.pal but if you do this then all the other maps you load that do not use the harn.pal will be off color.

    LoopysueWyvern
  • [WIP] August Mapping Competition -- Vertshusen Distillery

    Does this look better and thank you for the tip.

    I found better furnaces and I changed the lighting to match them. Think I have the basement just about right except maybe change the light levels and darken it up a little more.


    Comments and suggestions are welcome.

    roflo1LoopysueJimP
  • Forest Lair

    I tried some of the suggestions and changed the grid color to see if that helps.


    [Deleted User]JimPEukalyptusNowMonsen
  • Endoria

    @Loopysue Thank You, I will be glad to see the printed version of the regular map after 6 months of work that I put into the overland map. I'll get a couple weeks break to work on my stuff then it's dungeon maps again. It was a really good learning experience.

    Loopysue[Deleted User]JimPEukalyptusNow
  • [WIP] August Mapping Competition -- Vertshusen Distillery

    Jenin River Whiskey

    Basement : The furnaces are located here for the distilling vats and the kiln room. I'm currently not happy with the furnaces yet and will still be working on them. I also need to work on the lighting in the basement add some additional light but overall this will be a dark and terrible place to work. I also broke the navigation between the floors so I need to fix that also.

    Comments and suggestions are welcome.

    roflo1LoopysueJimPAleD