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Jeff B

Jeff B

About

Username
Jeff B
Joined
Visits
5,839
Last Active
Roles
Member, Betatester
Points
1,190
Location
Fairbanks, Alaska
Website
https://www.akbattletech.us/endoria/
Rank
Surveyor
Badges
9

Latest Images

  • [WIP] Atlas Contest : Ingensteds Village, Seal Island, Alarius

    The global light sets the overall brightness of the map. So for this map I set it at 15% which is dark. This allows the lights from the fires and building to stand out but hampers seeing the over all design of the map. I decided I wanted it brighter but just changing the global setting did not give me the effect I wanted. I should not here that I created sheets for the campfires and the buildings. This does not make editing the lights easier but allows me to turn them on or off as a set. I also created a sheet called LIGHT Moon and place a single light there to get the effect. The first version was in the upper left but that gave me the ray lines in the image. I then decided to place the light towards the middle of the map acting as a full moon over head. This gave me the effect I was looking for. Also adding the moon light I'm able to change the overall color of the map just by changing the light color and intensity. This version uses a light blue (76) at 40%.

    The map below I changed the moon light to different color just to show you how this effects the overall image. (Yellow 142 @ 40%)


    LoopysueRoyal ScribeCalibre
  • Forest Lair

    I tried some of the suggestions and changed the grid color to see if that helps.


    [Deleted User]JimPEukalyptusNowMonsen
  • [WIP] August Mapping Competition -- Vertshusen Distillery

    Does this look better and thank you for the tip.

    I found better furnaces and I changed the lighting to match them. Think I have the basement just about right except maybe change the light levels and darken it up a little more.


    Comments and suggestions are welcome.

    roflo1LoopysueJimP
  • [WIP] August Mapping Competition -- Vertshusen Distillery

    Jenin River Whiskey

    Basement : The furnaces are located here for the distilling vats and the kiln room. I'm currently not happy with the furnaces yet and will still be working on them. I also need to work on the lighting in the basement add some additional light but overall this will be a dark and terrible place to work. I also broke the navigation between the floors so I need to fix that also.

    Comments and suggestions are welcome.

    roflo1LoopysueJimPAleD
  • [WIP] Atlas Contest : Ingensteds Village, Seal Island, Alarius

    Unless someone fines a glaring issue I missed, I think this will be the final rendition. Added larger image to gallery.

    Adjusted the cliff shadows and added the moonlit night effect and added the smoke to the buildings. Also added the frame back in the design.


    LoopysueRoyal ScribeMonsen
  • Question - Darklands - Active Sheet Effects - Rivers Run Green

    The green color water is a trademark of darklands. Look at the sheet effects and you will see an RGB matrix which changes the color. just uncheck it if you want blue water.

    LoopysueColter Snethen
  • The Creepy Crypt project

    How about some of the above ground items having moss/fungi growing on them as well

    MonsenLoopysueAleD
  • Could someone please convert some .FCW files for me?

    I’ll do it for you. Send me a message and we can work out the details of the file transfer

    David David KatzmanMonsenLoopysue
  • [WIP] Haunted Mansion

    @Royal Scribe

    Your problem is two fold.

    1) you have 2 lights on top of each other - We can deal with that but change the radius of one of the lights to 400.00

    2) Change Width in degrees to 360.00 (you are set to 0 and that is the problem)

    3) option change the light with the smaller radius to a different color.

    Yes this is a render not a screenshot.

    I also used the collar command on the file to hide the overflow objects beyond the screen.



    LoopysueRoyal Scribe
  • Winter Village style development (March 2022 CA issue)

    Actually they do look different. The ones on the left show the roof texture where the ones on the right don't show the roof texture but show snow texture. There is a difference. The difference is the left set shows/represents a light snowfall or melt off later in the season and the right set shows a much heavier snow cover either after a heavy snow or during the middle of the season. The circle on each to me shows the same assumption even though the left circle is ice, it could easily be dirt with a light snow covering using sheet effects showing either a light snow or melt off starting in high traffic areas, where the right is more packed snow from people walking over it in a high traffic area. Using both styles of houses will give people more choices. If you were working on this set in the summer instead of now, I most likely would not have brought up the two sets. Right now the right set is representative of where I live and and the left set was represented back in October or again in March or April.

    Yes to most people there is only slight difference between the two styles of houses but from someone that lives in the stuff for at least half the year there is big difference between the two styles. I hope you do choose to keep both but understand if you choose to only include the left set when released.

    By the way Sue thank you for listening to us and giving us the ability to offer input on your winter style.

    LoopysueJulianDracos