Wyvern
Wyvern
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- Wyvern
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WIP Everyone's making Inn's & Taverns - making floor look used / abused
Looking fine.
Maybe add a few scorch marks in front of the fire as well? And worth looking through the "Debris" symbol catalogues for a few suitable stains, perhaps?
One or two of the symbols might need moving slightly - the bedroom table seems to be embedded in the wall, currently, for example.
And maybe add some more windows? (Or at least a ventilation hole for the toilet!)
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WIP: Kariss, Isle of the Purple Towns
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Global Lighting Not Working
The azimuth is indeed counter-intuitive if you're used to the real-world standard usage (and note that it also runs counter-clockwise from east, NOT clockwise!). I ran up against the same problem some time ago. Apparently, mathematicians (and thus computer programmers/programs) work in this alternative fashion. Which as I said at the time confirmed my long-standing prejudice that mathematics has nothing to do with reality after all ๐
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WIP Everyone's making Inn's & Taverns - making floor look used / abused
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Global Lighting Not Working
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Global Lighting Not Working
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Winter Village style development (March 2022 CA issue)
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Wet medley and a city!
Hadn't come across the Branconia RPG before (there's a lot of RPGs I haven't - so many RPGs, so little time...). I see it describes itself as "Spaghetti Fantasy", and I'd recommend a quick review of the short video on any of the DTRPG pages off AleD's link in the first posting here - Ennio Morricone-ish music meets Italian Fantasy gaming!
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CC3+ Basic Vector Map
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WIP: region of Lilia
It does also depend what sort of effect you're looking for. If you want to make it look like a boundary line, for instance, you might try a polygon with an Edge Fade, Inner effect on its sheet, and adjust that till it looks right. Or you could try adding a Glow effect to the various symbols involved, if they're actually the key things (though it sounds more as if it's the whole region you're wanting to highlight).
Best advice would probably be to keep experimenting and thinking about what you'd prefer to see; playing around with the options in the CC3+ effects is never time wasted, even if you can't get quite to where you'd originally thought you might!




