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Wyvern

Wyvern

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Wyvern
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  • Advice on Drawing Mines

    There is also an automated arrow drawing tool option, but the arrows tend to look clumsy, because the line pushes through the arrow's tip, so Sue's suggestion, of simply drawing the arrow yourself, is the better option.

    The floor fills look good on your revised map, I think, as indeed does the map overall. I've sometimes used the fills just to indicate areas of different rock type, or where there's something interesting happening on similar B&W maps, as the options to show such features otherwise are quite limited in some of these styles.

    JulianDracos
  • Community Atlas competition entry: The Summer Palace of the Winter Queen

    Certainly worth considering using images of actual objects, like flames, leaves, etc., for mapping, I think.

    If you're simply using the outline, and maybe some of the main features of the object as shapes to define internal built structures, it shouldn't be too onerous, judging from my experience with the snowflakes so far. I thought beforehand this first one was going to be one of the more intricate, and while to an extent it looks it, it really wasn't very difficult to trace-draw over the JPG original by-hand.

    [Deleted User]
  • [WIP] Gordo the bard

    If you were willing to use the older style Character Artist options, there's a greater range of instruments, albeit that's somewhat relative - a bell, a horn and a lute! The missing horn and lute in CA3 do seem rather an oversight, but then we've discussed endlessly on the Forum about ALWAYS wanting MORE symbols for everything ?

    zace66
  • Help with Perspectives

    I'm not certain if that unqualified "5' Grid" label in the Annual issue's PDF Mapping Guide may not be a mistake, as looking at the sample FCW file map with that issue, there are only two five-foot grids in it, "5' Grid, 2 Snap" and "5' Grid, 5 Snap".

    It doesn't really matter however, as BOTH are basic 2D rectangular grids, and that's actually all you need for drawing 2D maps. The snap setting just mean the snap points in the grid will be either every 2.5 feet (2 Snap) or every 1 foot (5 Snap).

    The 10' Grid, 2 Snap is also a rectangular grid for 2D work, with snap points every 5 feet.

    This will let you draw a plan-view = 2D vertical of your dungeon layout, and following the next part of the Mapping Guide will help you convert your 2D floorplans into 3D isometric forms.

    JimP
  • [WIP] Atlas Competition Entry - Coils of the Cold Coroner

    ...caverns of the snow-women (strange cold rituals are performed here, which include the creation of magical snowballs for throwing at men...

    Getting visions of something a bit Monty Python here ?

    Autumn Getty
  • WIP: Hiero's Journey

    It's maybe a little surprising nobody's done an RPG supplement on this setting; pretty well everything else seems to have been done, after all!

    The rivers don't look too bad to me (remembering too I'm looking at the very sketchy, small, line illustrations in the actual novels as a nonexistent comparison with your work of art here!). You could maybe add a relatively bright Outer Glow Effect to make them stand out a little more, but that will affect the points they meet the seas too, if they're the usual lines on top of the land and sea Sheets in the Sheets stack. You could make the river lines brighter instead, and perhaps add a green Outer Glow to the lines, different to the colour of the land surface, again to help them "shine" a little more.

    Calibre
  • WIP: Hiero's Journey

    Well this is a blast from the past! My copy's a 1976 vintage UK paperback edition, though I'd read it the previous year when a guy at my wargames and D&D group loaned me his copy. Hence I went out and bought my own later! I think the first US edition was earlier though (Wikipedia gives 1973).

    It looks as if you've used the map from the later 1983 second volume, "The Unforsaken Hiero" though, as that has a bit more information than the Hiero's Journey one (Otwah League is Otwah Estates in Journey too, for instance - though the Journey Glossary calls it the Otwah League instead - and there's only one Blue Desert marked, not the two you have, as shown in Unforsaken). D'alwah was also only an area by the coast in Journey, but in Unforsaken, it's both a settlement "Capitol of D'alwah", and an area. Kalina seems to be marked as just another area by the coast in both books, and both also have another near-coastal area above = northeast of D'alwah, Chespek. The ocean offshore might be labelled as Lantik Sea (weirdly, both maps show it as Lantik Ocean, but both Glossaries call it Lantik Sea!) too.

    Great to know you're going to be off adventuring here soon. I know Journey was one of the favourite books for discussion repeatedly with some members of my college D&D Soc back in the early '80s, and I still have a great fondness for it, though it's many years since I last read either volume.

    Calibre
  • Community Atlas competition entry: The Summer Palace of the Winter Queen

    @OverCriticalHit - Never thought of this. Yes that would work better. Like many things with CC3+, there are usually multiple ways to do tasks, and if you find one that works for you, you tend to stick with it, even if it's not the most efficient option!

    OverCriticalHit
  • [WIP] It is strictly prohibited to throw jewellery into the lake.

    "Spectacular failure" is simply another rung on the learning curve ladder. I have many such rungs...

    AleD
  • [WIP] Community Atlas Competition - Runcibor Dungeon

    One minor point. If this is intended for use with D&D, it's actually White Dragons that are associated with frost, cold and ice. Blue Dragons are arid waste and desert dwellers. But that is only D&D.

    [Deleted User]