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Wyvern

Wyvern

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Wyvern
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  • [WIP] Community Atlas: Temple of Nidag, Stormwatch, Emerald Crown Forest, Alarius

    With the style selected, it was time to copy over the linear elements to a new map, after a few further minor changes (mostly to avoid copying the symbols for the town wall again):

    The building walls have already been changed closer to the new map style, although without any sheet effects on at this point. The dungeon design lines have been changed to blue as well. Several copies of this CC3+ drawing were saved, in case of later problems, and so the above and below ground map designs would match.

    Next, the roads, town wall and main vegetation were all added for the surface map:

    The background bitmap fill has been changed too, as the roads were getting a little lost in the earlier dirt brown default fill. Effects have been tweaked here to outline the pathways better, although the trees and bushes still need a bit more work.

    Now, the building outlines have been switched to the WALLS sheet, and the first pine floors added (using angle-by-edge on the flooring polygons, and adjusting the shading's pitch and angle to tone-down the wood-plank colouring, although this felt too dark and similar to the surface cover, which meant further experimentation with several aspects of that pine plank fill to reach this stage:

    Still not 100% sure about the floor colouring, but I can see what's happening in the buildings now at least (particularly with the BITMAP sheet outlines all hidden). The vegetation has been adjusted by adding a further TREES sheet, and moving some of the taller trees onto it. All still subject to further tweaking, of course, though the tree cover looks less 2D now, at least.

    Next began a trickier stage (given virtually none of the mapped wall lines work with the "Ortho" setting), the process of showing what the buildings contain, and how they link to the subterranean features. New floor textures (and a tweaked pine floor one too), wall-lines, doors, windows, stairs, etc., were added, in a limited section only at this stage, which gets us up to date with progress on this map:

    The BITMAP lines are back, so I don't start fitting the stairs and entryways to the wrong properties, (in theory). The two buildings done so far are the main public access points to the underground temple, and as you can see, I've already taken slight liberties with the original Stormwatch map, by connecting two of the surface buildings to better work as such. Lots more to do, however, not least the fact I'd forgotten to copy over where the chimneys are before starting these interiors, so there may be even more tweaking by next time!

    MonsenLoopysue
  • Live Mapping: Cosmographer System Map *** NEW second attempt ***

    Changing/adjusting line styles is one of those things that might be worth demonstrating in a video too, though, as it's one of the trickier elements to adjust and get right quickly, I've found.

    And glad to see I didn't jinx tonight's stream by being able to turn up for it live for once ๐Ÿ˜Š!

    LoopysueRoyal Scribe
  • [WIP] The Candle & Kettle Inn in the village of Mapleford

    Yes, those dormers come in very handy for hiding unwanted chimneys; done this myself before for a tropical settlement map in the Atlas!

    Royal Scribe
  • Maps failing to export as any image type.

    That's just the default option that comes up when you start to save, but it shouldn't be the one you ever choose to use. Just navigate away from that default to save your image files where you need them to be - I use a special set of folders in my Documents folder for ease, for example.

    Glad to know you'd got the problem of saving images sorted now at least!

    Loopysue
  • Change Default Sea Colour

    If you're wanting to darken the entire map, it may be possible to achieve something approximating your second image by setting up the effects as Sue was showing, but using the "Whole drawing" radio button, instead of just for one selected sheet. This can have unwanted consequences, depending on what your original map was like, but it is probably experimenting with at this early stage.

    db2000Loopysue
  • Fireplaces in Interior Colour

    Is this from the non-ProFantasy Harn Style of CC3+ mapping developed by Roy Denton? I don't actually have this installed, so can't really help, but if it is, I know a few of our longer-standing Forum contributors do, so can hopefully assist.

    Loopysue
  • [WIP] Community Atlas: Temple of Nidag, Stormwatch, Emerald Crown Forest, Alarius

    Thanks Sue! Of course, it's my own fault for making the mapping this complex in the first place, but that doesn't help at the time!

    And it's another lovely mapping style, not entirely dissimilar to Ralf's current Hand-drawn Dungeons one, expanded by the new Annual issue, as shown-off in yesterday's livestream. Indeed, I think if that latter style had been available back when I was wondering which to use here, I might have gone with that instead. Now I can try it another time though ๐Ÿ˜Š.

    Royal ScribeLoopysue
  • [WIP] Cymril City

    I'm not familiar with Talislanta or this city, but the few other maps of Cymril I've found online suggest either following a more detailed view of the various internal city blocks (the official map, I think), or a more abstract view, a little like the Watabou technique for showing city blocks, rather than the loose mix of both you have here. Obviously, I don't know what significance the more detailed areas you've shown may have in your own campaign, but I do wonder if this mix is what's not helping you retain the impression of the vastness of the city. Possibly adding some vegetation within and/or without the city - trees especially - might help give a different impression of scale too?

    However, what you have now seems pretty impressive in its own right, and also seems to be doing its job well - identifying what's where clearly within the city.

    Calibre
  • Welcome to the Updated Forum

    Thanks Ralf; as we've discussed before, it's always best to make sure about these things!

    Very kind Sue. I'll have a rethink and maybe PM you if something occurs. I had a couple of other ideas, but the TT one came to me earlier today as a simpler possibility.

    Loopysue
  • Project Spectrum - Part 2

    At typical overland map-scales, the second version of the gum tree could also pass quite well for a silver birch.

    All looking great, as usual! ?

    Loopysue