Wyvern
Wyvern
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Community Atlas 1000th Map Competition - The Winners
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The Blautann
Not seeing any giant spiders in those woods though, Ralf ๐ ๐ท๏ธ!
@Don Anderson Jr. : I suspect DSA only started to be recognised by the English-speaking RPG community in the early 2000s, after the first English edition appeared. I discovered it because a UK supplier was selling cast metal miniatures for it around then too, and started investigating. Since then, other non-English RPGs have begun making an impact too - the recent release of the Swedish RPG as Dragonbane by Free League, for instance.
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[WIP] The Old San Francisco Mint (Dracula Dossier)
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Want To Map Subway and Subway Stations
If you wanted to add some rails and railcars, Remy did a livestream video on drawing rails and railway rolling-stock here, which may be of use.
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Birdseye Continental - style development thread
Late to the party, but lowland tundra is essentially cold, dry and treeless. In general, it's the name used for such treeless places where the ground is permafrozen a short way below the surface, so shallow lakes and bogs are common, when the topsoil's frost thaws in summer long enough for hardy, low-growing plants to survive. Alpine or mountain tundra is similar, but its treelessness is because of the poor, thin soils, and colder, higher altitude air, as well as general dryness. Lakes and bogs are less common, as the drainage is often better in the higher mountains. It's all downhill from there, after all ๐.
Red desert sands are fine by me too - handy for anyone wanting to recreate Martian landscapes, of course!
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Vignette in CC3
Fascinating to see this discussion.
I did something similar to what Sue describes (without using the Blend Mode option), while taking advantage too of Sue's Transparent Dome symbols, a couple of years ago for the Faerie City of Embra in the Community Atlas. I used both round and square variants on the theme to "mist-out" the edges. This topic, on the village versions of the city, shows the circular variant, and all the maps can be viewed and downloaded via the Atlas website, of course (Embra Official Guide page). You can find all the other topics discussed with images on the Forum as well, should you wish - just search for "Embra"!
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Birdseye Continental - style development thread
They all seem perfectly fine to me, Sue. Natural terrain colours don't always match quite how you'd expect, and can change under variant lighting conditions anyway.
I can also see that "patchy" texture look working well for different kinds of swampy lands, with a suitable water texture showing through between the islands.
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Birdseye Continental - style development thread
Structure markers - yes, some probably are too large. You might need to replace the hollow centre to the Town and City ones with a contrasting colour circle/diamond instead of being hollow, if reducing the sizes (looking at the way the smaller markers are on the map now).
The craters look nice, although the pale outer rim is a little too sharp and dominant at present. Crater rims tend to end up as a relatively gentle hummock-line very quickly, through a mix of natural slumping during to soon after formation, and weathering processes. Currently, the rims look a bit too wall-like.
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What art programs do you use?
I've not used GIMP in a long while, so my thoughts on its later versions are likely biased by the problems others have had with it - some of which may be down to user error, of course!
I'd only used MS Publisher (and a few earlier similar programs) for creating maps, graphs and diagrams prior to CC, and I'm not sure many would think of those as really art programs as such ๐.
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What art programs do you use?
GIMP's the only thing I've tried in this line, and haven't used that in a very long time (to create some symbols for use in the Atlas on this map there, as described in the opening post of this Forum topic from May '21). It has a learning curve worse than CC3+'s now (or so I gather from some who've battled with the newer versions of the program). I've only used the older versions, which were easier to learn - sort of...


