Wyvern
Wyvern
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Hey Everybody!
If you need electronic image versions to trace into a CC3+ map, North Carolina Maps may help, if you haven't bookmarked their site already, that is!
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Live Mapping: Sticky Note Dungeon
Might be worth mentioning too that we found a minor glitch with the Sticky Note Dungeon Regular font, which has also been updated in the Annual download now. However, being a font, you usually can't just overwrite this on a Windows system, so you may need to remove the original font first (it should be in the Windows - Windows - Fonts subfolder) before you reinstall.
If you have already done a fresh reinstall though, just remove the font then do a repair reinstall using the Sticky Note Dungeon EXE file, and that should sort it (I have done just this as a check!).
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World of Myirandios - Mivlis-Gyaflaggio region (400 x 400 km)
Lot of detail there, certainly!
If this was going into the Atlas, I'd suggest a rethink on some of the labelling, as to my eye much of it's getting lost amongst the terrain in places (using the larger Gallery version to check this). Indeed, there are labels visible on that version that I didn't spot on the Forum one. Since it's for personal use, that's probably less of an issue though!
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The Creepy Crypt project
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Panzer sample thread
So far as I recall from modelling the 8- and 6-rad armoured cars (i.e. also from period images and information), the aerials were fixed in position, and at a height above the turrets all the time. These are the early-war "bedstead" frame aerial types, not the later war smaller "star antennae" which were retrofitted to some models, incidentally.
Oh - and belated congratulations on your ascension to Master Mapper status @Lillhans ! Very well done!
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Is there a runic font?
So far as I can recall, there isn't a specifically runic font available for use in the Community Atlas list (which includes most of the PF-provided fonts and those from a standard Windows 10 installation), although that isn't fully up-to-date, as it doesn't include fonts provided by ProFantasy in the Annuals from the last few years.
Your best option would be to find a suitable font online, either free or paid-for, depending on exactly what you need the font for, install it, and then use an exploded version of that if you're wanting to submit the map for the Atlas. The fact you can't edit it after exploding it is a disadvantage, although that really depends if it's meant to provide functional labelling (which someone else might wish to amend if they have access to the FCW file), or simply for decoration (such as in a map border frame).
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New Commission. Ghorfar
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Community Atlas: Dendorlig Hall - A Sort-Of D23 Dungeon for Nibirum
Thanks for all the comments, "likes", and so forth folks! Much appreciated.
"Dendorlig Hall" it is then (and topic title amended to reflect the fact)! Please reserve it for me in the Atlas @Monsen, if not already!
@roflo1 - Yours is another fun dungeon generator, and one that for some obscure reason hadn't come up among my Google searches previously. Looking through the list you have there (for random dungeons only), I note several links are broken now, and one of the sites that still exists, Dizzy Dragon's, isn't an "https" site, which sometimes get flagged or blocked by certain browsers/browser settings now. Might be worth reviewing and amending the whole page now?
No thanks, Julian! I prefer to set my own challenges! But this might be an interesting project for another mapper here?
@Loopysue - Maybe just one of the smaller twelve-room dungeons might be a possibility for you though? Might even fit to your creation schedule if there's a fresh dungeon style coming up later this year that will need a sample map preparing, say...
Thanks for the comment re Scott's "Darklands" map too, Remy. I've been checking over the maps and descriptions for the Malajuri area since I last noted anything here, and as you wrote, couldn't find anything suggesting direct links to the surface world, though there is a somewhat "compartmentalised" layout to my blue dungeon map already, which could suggest a possible faction or two from the Darklands might have established an outpost or two here. I'll have to think about this further!
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Community Atlas: Embra - Enclosed Places
Enclosed Place of Interest 3 is the Floating Dale Park:
This can be used as a typical real-world park, with opportunities to wander around, or play outdoor games on the central Playing Fields, whose unusual shape may call to mind that Faerie outdoor games and sports may not be quite those familiar from the Mortal Realm.
There are a handful of surface-level buildings scattered around the map's centre, as one of the map toggles will reveal:
These include the Pavilion, where equipment for playing sports and games is available, as well as a restaurant in the central octagon beneath the building's dome. And yes, some of the vegetation is actually intended to be of living glass in Glass Tree Forest. And again yes, those ARE bridges made from rainbows over the River Clack. As ever, the text and PDF files will explain a little more about both facets, and others, from this map. In case this seems not very "Enclosed", there ARE boundaries to the Park which are deliberately less obvious than some.
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Trace Command Issues With Fractal Entities
When preparing my recent subterranean map of Temple Hill Undercroft for the Community Atlas, a couple of oddities cropped-up when using the Trace command, something I've found occasionally before too.
Thanks to the complexity of the fractal cave lines in the drawing, a lot of the subsequent redrawing/copying of those required was done using the Trace command. When using a fractal drawing tool for this, progress was often astonishingly slow and hard to control. Consequently, I created a fresh drawing tool for the wall-lines using a straight-line option, not a fractal one. That sped things up to a degree, though maybe not so much as you might hope.
The other oddity was that despite having carefully selected the fractal line/polygon to trace in the direction the new-drawn feature was to go, the Trace command then traced right around the entire chosen object in the wrong direction, only at the third or fourth complete redraw settling on the actual segment required. Redraws were often very slow (10-20 seconds plus), commonly blanked the entire CC3+ window while doing so, and made attempting to control the end point impossible, unless this was done immediately after choosing the first point and clicking appropriately. Again, this made precise control extremely difficult. I had the impression that without clicking for an end point, the redraws could have continued indefinitely; certainly far longer than I was prepared to wait.
I've not done a great deal of drawing larger polygons/longer lines using fractal tools, so I'm not sure if this is a common occurrence, and yes, fractal polys/lines can always be simplified. However, if they need simplifying at all, surely that suggests the tools have been created to generate too strong a fractal edge in the first place?
Maybe this is all something that can be improved upon in CC4. It does seem these are elements that definitely need addressing in some manner, at least.






