Wyvern
Wyvern
About
- Username
- Wyvern
- Joined
- Visits
- 3,082
- Last Active
- Roles
- Member
- Points
- 5,301
- Rank
- Cartographer
- Badges
- 24
-
Live Mapping: Starship Deckplans
-
Supplemental to Humble Bundle
Still haven't tried Edge since it appeared in one of the all-too-frequent "Windows improvements" recently. I think the only prior difficulty I had with Chrome was on my ISP's site, which apparently - and incredibly - still uses Flash Player for part of their system. Hardly Chrome's fault of course. Stunningly, my ISP wasn't aware that support for Flash Player ends this December, yet they still haven't updated that part of their site...
-
Starting dimensions
If you're struggling to work out the general sizes of things as a whole, you might find it useful to look through some real-world maps, like an atlas, a map of your local area and your own town, for instance. That should give you some ideas about the amount of detail visible on different area-sizes of map.
It might help you too to draw out some sketch-maps by-hand first of what you're wanting to create in CC3+, as that way you can get a rough idea of what size of map is going to better-fit the map you're wanting to draw once you start-up in the program. Even if you don't get it right this way, you can always resize the map in CC3+ if you find the area's too large, or not large enough. We've all been there!
-
[WIP] Post Station
The Cartographer's Annual 94, Vandel's Dwarven Dungeons has an anvil and a furnace in it, and you might find some suitable objects for use as tools in various places - try the weapons catalogues, for instance. The Munson's Mines pack from CA125 has some whole and broken mining tools, as well, for instance. Might take some finding all there could be of interest, and you might run into difficulties getting things to match if they're drawn in different styles, of course. And it depends whether you have all these add-ons, of course!
-
Wall Mural Symbol
This blog posting by Remy Monsen might be worth reviewing, as it will allow you to create an image of whatever you wish that looks as if it's been cut into the surface involved.
-
[WIP] Community Atlas: Snakeden Swamp, Lizard Isle, Alarius - Dedicated to JimP
Next bit!
I'd already had to adjust the symbol sizes to be sufficiently visible on the map for the base design, as the default setting had proven much too small and hard to see. When I started adding the feature elements, those felt still a little too small even using that adjustment:
So I tried this higher-res test - this and the subsequent images are all at the standard, larger, Forum size-resolution, here concentrating on just that key central map portion:
The new symbols indeed look awfully small here as well, so were quickly changed to larger sizes, although that in turn meant some further adjustments in positioning to retain clarity, and sometimes even swapping-out the symbols for alternatives, a process that was likely to continue for the rest of the mapping (which I find to be a very common occurrence). The central area with resized symbols:
Followed by a shot of the whole-map view:
At about this stage, although it seems I didn't preserve any of the screenshots I took during it, I tried adding some of the Character Artist vector monster symbols, to show what creatures might be found where in some of these locations. While that seemed worth an experiment, as the general drawing style is comparable with the other symbols in the Filled set, there's a little too much detail on the CA creature drawings to work at a suitably rescaled size here, so ultimately that idea was dropped, which is probably why I overwrote the images showing the attempt. Hey ho!
Finally for today, we have the map with all the inner-zone features added, albeit these are still little more than place-markers at this stage, before a range of adjustments takes place to settle them in better with one another, and so that aspects such as the stream-lines make better sense with those in the larger region, etc.
Edging a bit closer to a finished map, at least!
-
[WIP] Community Atlas: Snakeden Swamp, Lizard Isle, Alarius - Dedicated to JimP
Sometimes, the Forum throws weird notices at you while you're doing other things. That can be because you've been sent a new message by someone, or somebody's just posted in one of your topics, or someone's added a new post to the topic you were typing your notes into, for instance. Here, I just posted the above, and suddenly it announced I had achieved the rank of "Cartographer".
Now, these labels are just for a bit of fun on the Forum here, of course. However, it seemed very apt that this should have happened by chance while I was adding to this topic, because our departed dear friend JimP was also of that rank. It just made stop, think and remember again for a moment. Which was also part of the purpose in my doing these maps in the way I am.
-
Community Atlas: Embra - Hilly Places
The final Hilly Places map condenses the last four items, the streets, into one sketch:
These have a different random design mechanic behind them to the individual-place maps, and it became a particular fascination for me to see what patterns came out of this system. Here, I had to fit hills to the streets so-created, but that wasn't particularly difficult. Some features along the routes could be added based on the various featured texts, while others simply came from the street names, or the shapes the system produced, if sometimes with a bit of adjustment, or inspiration that struck while drawing them. Circus Place though just happened to look like a huge pair of spectacles from the outset - and what greater spectacle than a circus? Well, two circuses! Not saying it definitely did, but that might have influenced the final appearance of The Eye in Western Approach as well! Plus how apt was it that Western Approach can be approached only from the west? Sometimes, you start to wonder if randomness is truly "random" after all...
-
19 c. map - is there template I can use and where it is (modern? one of annals?)
It may help you decide how and what you'll need to draw by finding a real-world 19th century map that you like and think will work for what you're intending (suitable for the size and type of area you want to map, for instance). Then take a look at the thumbnail images for the various Annual issues that Loopysue created elsewhere on the Forum, to see if any of those match closely enough to what you're aiming for. Each thumbnail links to the correct issue on the main ProFantasy website, where there are different examples of the same style in use, which again should help you decide which might be better for what you want.
-
Community Atlas: Embra - Constructed Places
The last set of Embra "Places" maps is that for the Constructed Places of Interest, linked from central segment 7 on the "Official Guide" map:
This is the busiest set for individual locations of any of the Places groups, with seven, leaving a mere three to be condensed onto the eighth "Streets" map.
The Celtic knotwork border was adapted from one in the, by-now-famous, Dover Clip-Art "Celtic Borders on Layout Grids" book, providing a completely connected square, to complement the original circular design used for the Village maps. That seemed an appropriate method of "book-ending" the entire set, as well as tying-in with the idea of both being constructed places, if of somewhat different sorts. In altering the design from what had been a vertically-elongated rectangular one to the required square here, I discovered when looking at the finished piece with its colouring, that I'd accidentally produced an asymmetry in the patterning. I did wonder briefly about amending that, but liked the look of something slightly off-kilter as apt for a Faerie setting, and so left it. The hours of effort it would have taken to change it had, of course, nothing to do with that choice...








