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Wyvern

Wyvern

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Wyvern
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  • Community Atlas: Dendorlig Hall - A Sort-Of D23 Dungeon for Nibirum

    Having at last managed to map the exterior region beyond the Hall to its south, Dendorlig Vale, and having just discussed it on the Forum, it seemed a good idea to update the state-of-play with the Hall itself today as well. My handwritten notes currently have reached area 201, while the type-up of these has reached area 160, all of which is easier to tell now, as I'm past the point where some areas were being written and typed-up out of sequence. The map continues to be amended in minor ways, notably in the placement of the area number-labels, after these, as noted previously, were enlarged some time ago.

    Today's notes cover what was partly shown in the lower right corner of the previous sample map-segment here, the places formerly occupied by The Pegasus Club and the areas adjoining it (not all of which were directly related to the Club in their previous use). This is the map segment covering the areas involved:

    And these are the extracted PDF notes to go with the same areas (only):

    As usual, both map and notes are subject to further amendment subsequently, as the text hasn't been fully checked still, while the project remains ongoing. Indeed part of the earlier notes posted here, which mentioned Dendorlig Vale, have been altered slightly too following the mapping of that external region, to reflect how the map actually turned out, rather than how it seemed it might earlier!

    Further updates should follow, if all goes to plan.

    [EDIT: And if only I'd realised this would have had the Forum-added note "28 Days Later", I might have made some post-apocalyptic comment as well ๐Ÿ˜‰. Too late now though...]

    LoopysueJimPpablo gonzalez
  • [WIP] 1000th Map Competition: Elkton, Alarius North Central

    Well, were-elks are we going to find them ๐Ÿ˜Ž ?

    LoopysueQuentenMonsenShessarDaltonSpenceCalibre
  • Community Atlas 1000th map Competition - with Prizes [August/September]

    The fifth map in my Whispering Wastes set is the weird necropolis setting of Osalin Village:

    I've added some fresh notes about it to my WIP topic, and there's a higher-res map in my Gallery for this place too. Meanwhile, the FCW and PDF notes files are here:

    MonsenMathieu GansLoopysueWeathermanSweden
  • CA style development - "Darklands City" (issues for September and December 2021)

    @Loopysue asked: Does this look like how you would imagine a chimney fire from directly above?

    Possibly, though it's quite common to have a heavy plume of smoke above the fire, so you can't see the central flame so well. Chimney fires have a tendency to produce copious amounts of dark smoke, sometimes with embedded sparks, which tends to be more what you'd see, particularly given the chimney itself is relatively tiny compared with the smoke plume. As house chimneys often kink inside, you might not be able to see the blazing soot unless it's near the top of the chimney anyway. From memory, the flames tend to be redder as well, though this is from the perspective of viewing from the side, rather than top-down.

    roflo1LoopysueRaiko
  • Live Mapping: Starship Deckplans

    Should be no tribble to do so...

    LoopysueNumberSixJimP[Deleted User]TheschabiDaishoChikara
  • Starting dimensions

    If you're struggling to work out the general sizes of things as a whole, you might find it useful to look through some real-world maps, like an atlas, a map of your local area and your own town, for instance. That should give you some ideas about the amount of detail visible on different area-sizes of map.

    It might help you too to draw out some sketch-maps by-hand first of what you're wanting to create in CC3+, as that way you can get a rough idea of what size of map is going to better-fit the map you're wanting to draw once you start-up in the program. Even if you don't get it right this way, you can always resize the map in CC3+ if you find the area's too large, or not large enough. We've all been there!

    LoopysueJimProflo1
  • [WIP] Post Station

    The Cartographer's Annual 94, Vandel's Dwarven Dungeons has an anvil and a furnace in it, and you might find some suitable objects for use as tools in various places - try the weapons catalogues, for instance. The Munson's Mines pack from CA125 has some whole and broken mining tools, as well, for instance. Might take some finding all there could be of interest, and you might run into difficulties getting things to match if they're drawn in different styles, of course. And it depends whether you have all these add-ons, of course!

    LoopysueFersusJimP
  • Wall Mural Symbol

    This blog posting by Remy Monsen might be worth reviewing, as it will allow you to create an image of whatever you wish that looks as if it's been cut into the surface involved.

    JulianDracosLoopysueJimP
  • [WIP] Community Atlas: Snakeden Swamp, Lizard Isle, Alarius - Dedicated to JimP

    Next bit!

    I'd already had to adjust the symbol sizes to be sufficiently visible on the map for the base design, as the default setting had proven much too small and hard to see. When I started adding the feature elements, those felt still a little too small even using that adjustment:

    So I tried this higher-res test - this and the subsequent images are all at the standard, larger, Forum size-resolution, here concentrating on just that key central map portion:

    The new symbols indeed look awfully small here as well, so were quickly changed to larger sizes, although that in turn meant some further adjustments in positioning to retain clarity, and sometimes even swapping-out the symbols for alternatives, a process that was likely to continue for the rest of the mapping (which I find to be a very common occurrence). The central area with resized symbols:

    Followed by a shot of the whole-map view:

    At about this stage, although it seems I didn't preserve any of the screenshots I took during it, I tried adding some of the Character Artist vector monster symbols, to show what creatures might be found where in some of these locations. While that seemed worth an experiment, as the general drawing style is comparable with the other symbols in the Filled set, there's a little too much detail on the CA creature drawings to work at a suitably rescaled size here, so ultimately that idea was dropped, which is probably why I overwrote the images showing the attempt. Hey ho!

    Finally for today, we have the map with all the inner-zone features added, albeit these are still little more than place-markers at this stage, before a range of adjustments takes place to settle them in better with one another, and so that aspects such as the stream-lines make better sense with those in the larger region, etc.

    Edging a bit closer to a finished map, at least!

    MonsenLoopysueRoyal ScribeRickoRyan Thomas
  • [WIP] Community Atlas: Snakeden Swamp, Lizard Isle, Alarius - Dedicated to JimP

    Sometimes, the Forum throws weird notices at you while you're doing other things. That can be because you've been sent a new message by someone, or somebody's just posted in one of your topics, or someone's added a new post to the topic you were typing your notes into, for instance. Here, I just posted the above, and suddenly it announced I had achieved the rank of "Cartographer".

    Now, these labels are just for a bit of fun on the Forum here, of course. However, it seemed very apt that this should have happened by chance while I was adding to this topic, because our departed dear friend JimP was also of that rank. It just made stop, think and remember again for a moment. Which was also part of the purpose in my doing these maps in the way I am.

    LoopysueRoyal ScribeRicko