Shessar
Shessar
About
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- Shessar
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- Mapmaker
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Dungeon Level Symbols
Glad you like them! And these are the kinds of ideas that I need. All of them may not make it in, but the more ideas I get of what might be useful, the more complete the symbol set will be.
As for vari-colored symbols looking washed out, the key is to use the darkest colors. My preferred is to not go passed the forth color on the left. You get much richer colors that way. Compare the image in the post above, which used the colors in the mid range, to these.
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Compass Roses
@Don Anderson Jr. , how is this for the skull and crossbones? One with entire skull, the other with missing jawbone.
I'll continue to play with ideas for a nautical theme. The test one that I posted up thread is of course far too complex for a small compass rose, though I may clean it up and include it anyway. It might make a decent map decoration or something.
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Dungeon Level Symbols
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Dungeon Level Symbols
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Dungeon Level Symbols
As I said at the start of this (not so little) project, I am doing this as a room by room symbol set. I am nearing completion on the first room, which is the bedroom. I just completed the beds and am nearing completion on the other furniture for the room. There will also be dressers, bedside tables, wardrobes, storage trunks, and rugs.
The beds have 10 different styles, with double and single beds, both having vari-colored options. There are also 4 styles of vari-colored curtained canopies for the double beds. (I still have a bit of tweaking to do on the canopies. The curtains are misaligned a bit.)
I hope to finish the bedroom by the end of February, but am also finishing up a few maps for the atlas that have been sitting in my works-in-progress folder for ages.
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Need some help fixing an old map
Hello! I've converted many, many maps from CC2 to CC3 over the years. It can be tricky at times. Here's how to fix this one....
- Open Symbols>Symbol Manager
- Scroll down and click to select the Room Circle 1' symbol.
- Click on edit then draw a bounding box across your screen. This opens the symbol in the editor.
- Now Select Send to Back on the right hand button bar.
- Right click within the editor window and select layer
- Choose the walls layer, click OK, then Do it.
- Close the editing window via the x to close and say yes to save.
You should be good to go. Give a shout here if you don't understand something.
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Dungeon Level Symbols
@Royal Scribe My problem is that I have volunteered myself for too many real life commitments, and they are all needed and worthy of my time. I fit making symbol art and maps into my down time, so I apologize for how long this is taking. Rest assured that even when I'm not actively posting here, that I am still plugging away at this.
@Quenten Yes, I plan to make the beds and curtains separate with both having vari-color options. This way I'll be able to make just a few different designs for for the curtains rather than multiple versions of each bed.
A few curtain ideas I'm currently playing with. These are just the rough design ideas that I'm working on currently.
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1000th Map Competition: Ober, Southern Scar
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How long have you been using Campaign Cartographer?
I started with Campaign Mapper from the Core Rules 2 software but when I could not get it to print because of old drivers I got CC2-v5. I think this was sometime in the late 90's. The software is a windows 95 version so dates are uncertain.
I've been away for a few years and am just trying to get back into gaming and mapping.
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[WIP] May Symbol Challenge - Shipwreck and Debris
I only had the bare minimum of art software loaded on my system so getting all of my ancient software loaded and functioning on Win10 was my first step. That's done.
Next up is creating the seamless textures as well as some bits and pieces that I might need. This involves trips around my local parks and green spaces to take pictures of old and rotting wood. This is where I'm at currently. I'll have to add more textures as I need them. I'm not sure yet what all I'll need and want. Here's what I have so far.











