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JimP

JimP

Still working on my Traveller site. Nothing uploaded yet, but I have about 100 planet maps on 4 sectors. Just have to do the uwp for each, post articles, and do a few solar system maps.

About

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JimP
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Member
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Location
Earth or Alpha Centauri A-B system
Website
https://jimp.monsen.cc/
Real Name
Jim
Rank
Departed Legend - Rest in Peace
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18

Latest Images

  • Cedarlair, Dank Forest, my Crestar site

    Now 1500 feet across. I'll add some more to it, scale bar, change the compass rose, etc.

    900 pixels across. 2000 pixel jpg in my gallery.


    edit: This map is the previous one inserted into a new blank map. I see I need to adjust the background. I might make it larger.



    Monsen
  • Lettering and labels of the clickable functions is unreadable due to size - any fixes?

    Bottom right of CC3+, click on the hammer. Select the size of the icons you want. Click on okay.

    Enixine
  • Topographical map of the Ice bed of Antarctica

    I found https://www.topozone.com/

    to be substantionaly easier to work with than the recent version of the Coast and Geodetic Survey site.

    mike robel
  • Cedarlair, Dank Forest, my Crestar site

    Downloaded to my desktop computer. Thanks.

    [Deleted User]
  • test strip map dungeon

    Well, I don't know. I have so many things going on, I don't seem to finish them.

    I think a series of 200' x 160' maps combined together would make an interesting strip dungeon.

    With comments like: This westward passageway smells of something large, and dead.

    This eastward passage seems foul and unbreathable.

    Or: waterfall sounds down this ramp.

    The final map is a map of where the adventurers selected to go, avoiding things they didn't think they could handle.

    Wyvern
  • test strip map dungeon

    No idea if I will continue this or not, but here is a first effort, with text explanations.

    strip map dungeon.

    entrance looks like an old mine.

    room 1) wood debris, could have been a trap at one time.

    room 2) a skull where it meets passageway 2.

    Passageway A goes beyond most lantern's reach.

    Room 3) debris. A skeleton at the north end covered with rocks and other debris. A previous adventurer ? Placed here in front of the secret door which is the real path to the next piece of tghe map.

    room 4) a distraction. There could be a few silver pieces and a handfull of copper pieces under the wood scraps.

    Passageway B, leads to the next adventuring area.

    Passageway C leads to a dead end on the next map.

    This map is 200' x 160'.

    I tried the overland strip map Annual, number 29, but I would have to adjust the strip scale. So I just decided to use DD3 Dungeon template.

    The cobblestone 'wall' is the outer edge of the hill this dungeon is located in.

    What do you think of this idea ?

    edit: I think this could be an annual, similar to the overland strip map Annual in number 29, but scaled for dungeons.

    900 pixel jpg, 2000 in my gallery.


    Loopysue
  • test strip map dungeon

    next map.

    900 pixel jpg, 2000 in gallery.


    Loopysue
  • test strip map dungeon

    Anyway, power is back on.

    map 3.


    900 pixel jpg, 2000 in gallery.


    Loopysue
  • test strip map dungeon

    Number 4. The narrow rooms 11 and 12 could house spear traps. Or, 12 is a spear trap, and 11 has monster[s] in it. The characters back up to take defensive positions. One or more goes into 12, and sets off the spear trap.

    Anyway, the real passageway to the next map is hidden behind a secret door. The open doorway is a convoluted passage leading to a dead end room.


    900 pixel jpg, 2000 in my gallery.


    Loopysue
  • After CC3 prompts you to autosave, if you say Yes, does it wipe all Undo memory?

    I prefer my method above. I haven't used auto-save since CC2Pro days.

    mike robel