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Monsen

Monsen

About

Username
Monsen
Joined
Visits
725
Last Active
Roles
Administrator
Points
9,029
Birthday
May 14, 1976
Location
Bergen, Norway
Website
https://atlas.monsen.cc
Real Name
Remy Monsen
Rank
Cartographer
Badges
27

Latest Images

  • Raiko

    Lots of interesting background there. That aerospace experience sounds like a lot of fun.

    Kind of interesting that you ran D&D in the Warhammer Universe. I love the universe, but I've preferred to use the Warhammer Roleplay system for that setting, perhaps as much as anything to have a break from AD&D, and I really like exploring systems.

    Never tried joining the Buckyball races myself. I am more of an explorer than a racer.

    Raiko
  • Raiko

    Didn't own the original Elite, so I haven't played it much, just a few hours with a friend. But I spent countless hours in Elite 2 (Well, not as many as I've spent in E:D). Feel free to look me up in game, I am Cmdr Remy Monsen there. I am usually a bit on and off, playing in periods.

    WFRP 1st ed was actually the first RPG I ever played, but we didn't end up playing much with the guy owning it, and soon ended up buying AD&D 2nd ed ourselves which has been my groups main game since.

    Raiko
  • CC3+ Art Asset Ownership

    Yes, you can freely use them in other programs.

    Keep in mind that you can't legally distribute the symbols however, only finished maps with them in it, so make sure any other programs don't embed the artwork itself in the map, you can't distribute files where someone would be able to extract the symbols from them again.

    DmDomination
  • Select Catalog Setting Dialog

    This happens because the map does not load the proper master filter list on startup OR you have overwritten the default list used by that map.

    All maps load their filter list through the SYMICONFLOAD command in the OnOpenMacro, so check what your map is trying to load here.

    I wrote a blog article covering a lot of this yesterday. Have a look at it.

    [Deleted User]
  • Stilt House Symbols for CC3+ Mike Schley Style

    Hi Robert,

    Unfortunately, just sharing the symbol catalog doesn't help much since it references bitmap images on disk, so nobody can see the actual symbols. You'll need to share the actual image files too. For that, there is a caveat though, you say you repurposed existing symbols. If these are modified official ProFantasy symbols, you can't legally share them. The same may apply with symbols from other sources, depending on the agreement you acquired them under.

    I did open your symbol catalog an noticed that it referenced the symbols on your D-drive. This is also bad when creating a custom symbol catelog. You should really put them inside the CC3+ data directory, and use relative paths (@) to address them, so you don't force other users and other computers to have the exact same directory structure as your current computer.

    Loopysue
  • Rendering images to jpg or png crashes

    There is something up with the entity in the bottom right corner on the TERRAIN GRASSLANDS sheet. I couldn't even open CC3+ with your map in a maximized window without it crashing immediately.

    I was able to fix it by simply running the SIMPLIFY command on the entity with a simplification distance of 1. I didn't look too closely, but this didn't seem to affect the entity visually except the loss of the bottom right corner which needs to be remade using the :CC2INSNODE: command, but doing that immediately stopped the crashing for me.

    Loopysue
  • Polygon and landmass properties changed with no apparent reason

    Combining the polys only led to the loss of the coastline as such, only a simple outline could be created, so we discarded this option and instead tried to hide the overlap with another poly of the same color as the landmasses. Yet no matter on which layer it is placed, the coastline seams remain visible.

    Don't do this. CC3+ isn't a painting program where you can hide things by painting over them. When landmasses are connected, they should be a single entity.

    You can always edit an entity (see https://forum.profantasy.com/discussion/7620/command-of-the-week-drawtools-edit-week-40) or combine multiple entities (see https://forum.profantasy.com/discussion/7048/command-of-the-week-complex-shapes-part-1-week-11) [Apologies for the images all appearing at the bottom of the instructions, these posts need to be reformatted for the upgraded forum]

    Also, what layer you have things on doesn't matter, layers are just groupings, it is the sheets that determine order in the drawing.


    Many drawing tools take their properties as percentage of the map border, which means they get larger as when the map gets larger, and also affect fractal settings for drawtools. This only applies to new entities drawn though, not existing ones in the map. Color changes could eb because of effects, these can also be configured in sizes relative to the map size, which means they can get larger compared to entities in the map, and thus cause shifts in color, depending on what kind of effect it is.


    For fill settings, make sure the fill style is set to Solid and not Outline if you fill with solid colors, otherwise the fill style needs to be set to whatever bitmap you want.

    Loopysue
  • Commission WIP

    Brush patterns don't scale, which means they look different at different zoom levels, and will guaranteed look different on screen than export/print. It is not recommended to use those.

    You should be able to make a similar symbol fill, or just create an image in an external editor and import it as a fill.

    jmabbott
  • ARGH!!! Keep accidently changing scale! Curse you CTRL!!!

    @jslayton wrote:

    Making a change in one place is easy, but it invalidates all of the manuals and training materials.

    Not to mention the workflow of all the existing users who've learned to use it.

    @argel1200 wrote:

    ALT comes to mind, unless that would interfere with menus (personally, I'd take that sacrifice)

    Unfortunately, it is the other way around. I don't think there is a way to stop the menus from interfering in a single command, and the alt key causes the menu to grab focus once you let go, not something that you would want in the middle of a command (bloody annoying basically)

    Loopysue
  • Small white dots on buildings when exporting city maps to PNG

    Make sure city demographics colors are off:

    City menu -> Layers -> All BLDNGs with shading

    If that doesn't help, can you post the .fcw file so we can take a look at it?

    Loopysue