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Monsen

Monsen

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Username
Monsen
Joined
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718
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Roles
Administrator
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9,001
Birthday
May 14, 1976
Location
Bergen, Norway
Website
https://atlas.monsen.cc
Real Name
Remy Monsen
Rank
Cartographer
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27

Latest Images

  • Rendering images to jpg or png crashes

    There is something up with the entity in the bottom right corner on the TERRAIN GRASSLANDS sheet. I couldn't even open CC3+ with your map in a maximized window without it crashing immediately.

    I was able to fix it by simply running the SIMPLIFY command on the entity with a simplification distance of 1. I didn't look too closely, but this didn't seem to affect the entity visually except the loss of the bottom right corner which needs to be remade using the :CC2INSNODE: command, but doing that immediately stopped the crashing for me.

    Loopysue
  • Polygon and landmass properties changed with no apparent reason

    Combining the polys only led to the loss of the coastline as such, only a simple outline could be created, so we discarded this option and instead tried to hide the overlap with another poly of the same color as the landmasses. Yet no matter on which layer it is placed, the coastline seams remain visible.

    Don't do this. CC3+ isn't a painting program where you can hide things by painting over them. When landmasses are connected, they should be a single entity.

    You can always edit an entity (see https://forum.profantasy.com/discussion/7620/command-of-the-week-drawtools-edit-week-40) or combine multiple entities (see https://forum.profantasy.com/discussion/7048/command-of-the-week-complex-shapes-part-1-week-11) [Apologies for the images all appearing at the bottom of the instructions, these posts need to be reformatted for the upgraded forum]

    Also, what layer you have things on doesn't matter, layers are just groupings, it is the sheets that determine order in the drawing.


    Many drawing tools take their properties as percentage of the map border, which means they get larger as when the map gets larger, and also affect fractal settings for drawtools. This only applies to new entities drawn though, not existing ones in the map. Color changes could eb because of effects, these can also be configured in sizes relative to the map size, which means they can get larger compared to entities in the map, and thus cause shifts in color, depending on what kind of effect it is.


    For fill settings, make sure the fill style is set to Solid and not Outline if you fill with solid colors, otherwise the fill style needs to be set to whatever bitmap you want.

    Loopysue
  • Commission WIP

    Brush patterns don't scale, which means they look different at different zoom levels, and will guaranteed look different on screen than export/print. It is not recommended to use those.

    You should be able to make a similar symbol fill, or just create an image in an external editor and import it as a fill.

    jmabbott
  • ARGH!!! Keep accidently changing scale! Curse you CTRL!!!

    @jslayton wrote:

    Making a change in one place is easy, but it invalidates all of the manuals and training materials.

    Not to mention the workflow of all the existing users who've learned to use it.

    @argel1200 wrote:

    ALT comes to mind, unless that would interfere with menus (personally, I'd take that sacrifice)

    Unfortunately, it is the other way around. I don't think there is a way to stop the menus from interfering in a single command, and the alt key causes the menu to grab focus once you let go, not something that you would want in the middle of a command (bloody annoying basically)

    Loopysue
  • Small white dots on buildings when exporting city maps to PNG

    Make sure city demographics colors are off:

    City menu -> Layers -> All BLDNGs with shading

    If that doesn't help, can you post the .fcw file so we can take a look at it?

    Loopysue
  • Small white dots on buildings when exporting city maps to PNG

    You can also just hide these by opening up the layers dialog and hide all layers called BLDNG (SOMETHING) and leave them hidden (unless you want demographics coloring).

    argel1200
  • [WIP] Community Atlas - Kumarikandam - Xinxing - Ylangxi City

    There is a font called "Shanghai" that is installed with the 2016 annual. See the font question here: https://atlas.monsen.cc/Contribute

    [Deleted User]
  • Converting old CC-DOS maps to CC3+

    The reason these maps don't look right in CC3+ is that they use a font for symbols, and fonts back then was a completely different format than today's true type fonts.

    They look fine in CC-DOS once you configure it to use the right font (It doesn't store the font reference in the map the way CC3+ does), but I assume it is the SYMBOL2.FNT which looks right.

    Due to the use of the font, I am not sure if they can be made into CC3+ maps. There is a function for exploding text in CC-DOS but I don't really know how to use it, it seems to be expecting some input which I don't know what is.

    I should be able to export them if I can just remember the image export command.

    Thorf
  • Converting old CC-DOS maps to CC3+

    You can easily convert a lot of text at once by using :CC2MCHANGE: to change the text properties.

    Just hide the layer that contains text labels you don't want to change, and then just simply select everything in the map at once.

    Thorf
  • cc2 developers list on Yahoo Groups

    Most of the features of Yahoo Groups, including all the downloadable resources on the group page such as files, images and message archive, was removed about a year ago. There isn't any way anymore to extract anything from there and put it anywhere.

    The shutdown anoucement on the site now is just for their final service, the email part, which will also go away.

    Mapjunkie