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Royal Scribe

Royal Scribe

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Royal Scribe
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Member
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Birthday
February 5, 1968
Location
San Francisco, California
Website
https://legacy.drivethrurpg.com/browse/pub/31814/Royal-Scribe-Imaginarium
Real Name
Kevin
Rank
Mapmaker
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Latest Images

  • Community Atlas submissions: the Gold Coast (Doriant) and areas within it

    I am going to use this thread to officially submit my maps for the Gold Coast region of Doriant. I will have separate Work-in-Progress threads for feedback on maps as I am working on them, and then will use this thread for the official submissions so they are easy for Remy to find. I know Remy isn't processing new submissions until the contest ends, but this will queue up my future submissions for later this fall or winter, and it also provides a home for some of the villages I want to submit for the contest.

    The first submission is ready! It's a 1000 x 1000 mile section on the western side of Doriant.

    Here's a markup of the parent map to put it in context (the blue border represents the area I'm calling the Gold Coast.

    And here is the Gold Coast with all labels but without political borders shown:

    Here is the FCW file, along with a PDF description and a plain text description. (I stripped out accents and special characters in the plain text file.)

    Primary Style: Annual Spectrum Overland

    Toggles: "Borders (Political)" sheet to turn display or hide the political borders within the region.

    @Monsen, please let me know if I've messed up and need to fix anything, or if you'd prefer submissions to be handled in any other way. I have lots of other local area maps within this region that will be ready to submit soon.

    LoopysueC.C. CharronRickoMaidhc O CasainFarsightX3
  • [WIP] Satellite Streets

    Playing around with the Satellite Streets annual this afternoon. I was going to do the little town I grew up in, but it had 3,000 people at the time (about 10,000 now) and was a bit too big to be a cozy little town. I ended up doing a town loosely inspired by a much smaller unincorporated town that that about 15 miles away.

    Pretty pleased with how the highway onramps/offramps worked. I had an underpass at one point (by creating a "Roads Back" sheet) that worked pretty well, but couldn't really get it to fit with everything else without enlarging the size of map, so I abandoned that.

    There are supposed to be hills on either side of the river, with the river in a deep canyon, but drawing the town on the hills wasn't quite to my taste.

    I did have a little weirdness with the railroad tracks. They looked funny when I first drew them, and I discovered that I didn't have the Earth background fill that it used, so I was getting red X's. I checked the Bitmaps folder for this annual and it did have the earth fill, so I reimported all of the fills for this annual and got it to work.

    Also discovered that while it works to draw a forest or woods over the mountains, you lose some of the beveling detail. I ended up redrawing the forests and woods in little patches.

    QuentenRalfLoopysueMonsenRickoCalibre
  • [WIP] Playing around with Sinister Sewers

    I made a few tweaks. Changed most of the effluent to brown except for the portions from the vents (aka storm drains) that's meant to be rainwater. Added a few bunches of leaves from Forest Trail to those ones. Added some bridges for maintenance workers to use to cross canals. Left a bit of green coming from one of the canals -- a mystery for adventurers to solve? I should probably add some slime....


    RickoJackTheMapperLoopysueWyvernJimP
  • [WIP] Villa Citri (Roman-style villa)

    Okay, I made some tweaks. The Alae (#16) have been moved up to be more central in the Peristylium courtyard. Now they are going to be strictly for honoring the household's ancestors, because next to the Exhedra (#19) I have added two shrines to honor the gods, the Lararia (#20, or singularly, Lararium). It's amazing what you can learn from Google if you just ask the right questions. I thought I can gotten down the rooms for Roman villas, but when I asked Google whether Roman villas had chapels, it told me about these shrines to gods. Plus, that gave me another excuse to use the brass inlays that I love so much. (Added some inlaid shells next to the pool in the bathhouse, too.)

    Also added a shaft (#22) for hot air from the basement hypocaust to reach the top floor. Across the hall, there's a shaft (puteus) for water to be piped up into a little room with a tap for the water (puteal) -- that came from Googling "what did ancient Romans call a 'well'?"

    Still have to add windows and doors, and furniture. Wish we had some Roman couch symbols!


    LoopysueQuentenRaiko
  • [WIP] Haunted Mansion

    Made some tweaks to the second floor. I forgot that I planned to have a smaller family dining area on this floor. Ended up converting the office to a small dining room, as it has a nice fireplace and seemed cozier than the solarium. The head of household can do their books and office work in the library. Rearranged the appurtenant WC so that it's accessed from the hallway rather than the dining room. Still haven't figured out the white line with the paths (under the steps leading to the servants' area on the first floor).


    LoopysueRickoCalibreQuenten
  • [WIP] Haunted Mansion

  • An alternate way to draw elevation changes

    Very nice.

    Ralf shows another approach in this Height Transitions video as well


    roflo1Don Anderson Jr.Loopysuezace66Calibre
  • [Atlas Submission] - Doriant - Gold Coast - Eknapata Desert - Kukaar

    Hi Remy @Monsen!

    I have discovered an Atlas submission for the city of Kukaar that I either failed to tag you in or quite possibly failed to submit at all. My Apologies! This is ready to be added at your leisure.

    This is for Doriant - Gold Coast - Eknapata Desert - Kukaar. You'll find Kukaar in pretty much the center of the Eknapata Desert map. It does not have an unusual toggles.


    Thank you!

    Don Anderson Jr.LoopysueRyan ThomasRickoQuenten
  • [WIP] Town of Kukaar (Ancient Cities Annual)

    Finally had a chance today to add some names and some trees.


    LoopysueQuentenMonsenWyvernroflo1
  • [WIP] Greenwood Falls (CA211 Watabou City Revisted)

    I was a little intimidated to attempt this without seeing a Live demonstration first, but since I have the day off, I decided to dive in.

    My first attempt was just a small village (152 buildings, population of 920), but I can see how a lot of the conversion goes quickly regardless whether you have a population of 500 or 5,000.

    Here's what Watabou generated for me (converted from PNG to JPEG for size considerations):

    And here's what I was able to create in a few hours:

    I didn't export the fields or the trees, just added them myself. Didn't do much in the way of adding furrows, etc., to spruce it up -- I can see why, even though it speeds up the process, I could still spend many hours adding lots of flourishes.

    (One oddity from Watabou: The exported heraldic symbol that was exported ended up being different that what was shown, one deer instead of three, but no big deal.)

    @Quenten and @Ralf, you did a magnificent job with this! What a tremendously helpful service you have done for Game Masters!

    LoopysueQuentenRickoC.C. CharronjmabbottGlitch