
Wyvern
Wyvern
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- Wyvern
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Community Atlas - Berenur - Urtrah Desert
@Ricko Hasche - The map image you've reposted for Khunjerab Pass seems to have the effects turned off now, and the scalebar is where it was originally, I think. Might be the wrong image?
For the Aglacacian Empire map, try adjusting either the text colours, or their sizes, and/or the colour and/or extent of their glow effects. It's difficult to advise precisely, as there's always a degree of subjectivity about this, especially as it only really affects the smaller labels that are crossing the denser terrain areas currently, particularly, though not exclusively, where the text's italicised.
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Style Request: East Asian Floorplan/Dungeon
Isometric building and room maps can look good for players, but they're often a nightmare for GMs trying to run an adventure, where you need to know exactly where everything in a room is at a glance, and how it connects to everything else in its vicinity. A top-down map gives you that control, plus for players, they can see instantly where everything is too, as battlemaps, for instance.
Iso can have its uses for a GM though, where flat wall features (such as carvings) might be important, say, though that may need several views so all walls can be identified and seen clearly.
Slightly concerned that "East Asian" seems to be being redefined as just meaning "Japan" here, given Japan's a tiny fraction of East Asia overall. Might be better to retitle this topic as referring to Japan only? Or expand the discussion to include features from China, Mongolia, the Koreas, Taiwan and perhaps places adjacent as well?
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Community Atlas - Berenur - Urtrah Desert
Indeed, all looking good.
Might be worth tweaking the text on the Aglacacian Empire map though, as some of it's getting a bit lost where it passes over the denser types of terrain.
For the Khunjerab Pass, the scalebar would benefit from moving off the hills, as it's too difficult to read there right now.
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Slaughter Touwen - Just a small battlemap
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Smirnoff Castle
Will you be mapping all the interiors too? That could be a really interesting project.
However, I know castle mapping can be fun, but quite tricky, because of all the different levels inside, and getting the stairs (and sometimes ladders) to work to connect them all. It's almost as if medieval castle designers didn't intend for people in the future to make detailed maps of them ๐