Judging by online images, the wall facing the viewer here should have the stage and ancillary buildings, which looks pretty much like an open-fronted large house with a somewhat complex double-roof, and a hexagonal (?) tower projecting out of the highest one. From this viewing angle, it should hide a lot of the wall space, so maybe reducing the need to add many of the potentially problematic viewing areas.
I think the problem with the too-narrow roofs that Quenten mentioned, is that the overall circumference of the whole building should be smaller, maybe as little as half what it currently is. Images online suggest about 18 "house roof" segments cover the entire ring, rather than the 26 currently. I don't have Perspectives though, so I realise this may be impractical to actually draw.
Ok, I've got some progress on the Tudor Theatre. The sheets are just giving me fits with this one as certain parts need to go in front of one thing but behind another and they are both on the same sheet and cannot be moved to a different one. If you do, they end up behind one of the bitmap fills...So it is making this quite a challenge. Anyway, here it is.
EDIT: Wow, sorry about that Wyvern. I don't know why I didn't see your post before. I suppose I could have tried your suggestion but I had already done the roof once and to make that other building would have meant re-doing it all over again. That took so many hours to complete I wasn't even sure I ever wanted to do something like that again. Sorry for not answering more soon than I did.
Its a pain in the butt but create new sheets with similar (or same) effects and move stuff that is on a sheet behind that need to be in front on this sheet and move it to be the sheet immediately above the one you need it to be in front of and vice versa for things behind. It'll be a pain int eh butt and you'll probably have alot of sheets but it sounds like what you need
Posted By: JoeyD473Its a pain in the butt but create new sheets with similar (or same) effects and move stuff that is on a sheet behind that need to be in front on this sheet and move it to be the sheet immediately above the one you need it to be in front of and vice versa for things behind. It'll be a pain int eh butt and you'll probably have alot of sheets but it sounds like what you need
Thanks JoeyD473, that is the way it would work in a normal map but Perspectives is a whole different ballgame. The sheets and effects don't quite work the same because you are dealing with different angles than normal. This creates real problems when you have something like a Cylinder where Perspectives draws it as one entity and solid. Then if you want to put things inside the cylinder you have to make a 3d polygon and draw it into the negative coordinates on the map and place it on the inside of the cylinder. If you move that inner polygon to another sheet, it goes behind the back side of the main cylinder you drew if the sheet is above the one the cylinder is on, and in front of the cylinder if you place it on a sheet below the cylinder. Basically, since Perspectives drew the cylinder as a solid, you can't move anything. Had it drawn the cylinder hollow I'm still not sure it would work.
About the only way I could see it working is if Perspectives only drew about half of the cylinder and then you could create the back half. That would have made the sheets work like they do in a normal map, but the normal tools in Perspectives don't allow you to draw half of a Cylinder unless you used something like the Arc tool and then 3d projected the images for both halves of the cylinder. The problem with that is you have to be very exact with your angles if you want to do that and my math skills are not up to par. Not to mention, I'm not even sure a projected image would be able to support my own bitmap fills the way the cylinder and polygon are. So I have to do it the hard way.
One observation... should the roofs of the two small sections that protrude be under the main roof? Shouldn't the peaks meet the main roof and not be covered by it?
Yes, they should be, unfortunately the only way to get them to connect properly would require me to rebuild the entire roof and make sure that the bits that face the to extended houses are at the perfect angle and have enough space on either side to accommodate the roofs merging. That is not something I've been able to do because the house creator does not do circles. It only does squares and rectangles. So it's been a chore just getting it this far. The way I figure it is this isn't really the globe theatre in England, instead, it's a theatre somewhere in a world that doesn't exist. So their architecture is a bit different. That is about the only way I can justify it.
Ok, here's a Tudor Church. I looked up Tudor Church because I wasn't sure if there was such a thing. Most of them are stone buildings but there was one that had the plaster and wood so here we go, a plaster and wood sided Tudor Church.
EDIT: I don't know what's going on with my JPG export but it seems to be blurring the windows a little bit on the last two. Any idea what causes that?
Posted By: TonnichiwaEDIT: I don't know what's going on with my JPG export but it seems to be blurring the windows a little bit on the last two. Any idea what causes that?
What is your jpeg quality level set at? Anyhow, Jpeg is a lossy format and not really appropriate for crisp tiny details. The images do get smaller in file size than png, but you always pay for that in image quality.
They are set at 100%. I think it is because I had not realized it before but I had set the export to only 1100x1100 because that is close to pushing the limit on my normal maps. I think what I forgot to take into account was that when all I am doing is uploading a picture of a building, the image was only a few KB instead of close to 2 MB like the normal maps I upload. I found this out by going back and looking at the image to see if I could spot something wrong and I noticed it was only a few KB in size.
Thanks Monsen. That background fill was just to give a contrast to it all so you could see the buildings really well. I don't like the background fill either.
I'm not sure Ralf would want to do an annual about something like these. Except for the Tudor Theatre they are just basic buildings that anyone can make in Perspectives 3. The only thing I did was change out the fill style to this tudor look.
I'm also thinking about starting up a Patreon account for my YouTube channel and having these and other symbols as rewards for the different reward tiers.
Comments
However, a large building, no need to draw the rooms there.
Draw them separately and label them, by levels above the pit, much easier than trying to put them into a perspectives structure.
I think the problem with the too-narrow roofs that Quenten mentioned, is that the overall circumference of the whole building should be smaller, maybe as little as half what it currently is. Images online suggest about 18 "house roof" segments cover the entire ring, rather than the 26 currently. I don't have Perspectives though, so I realise this may be impractical to actually draw.
EDIT: Wow, sorry about that Wyvern. I don't know why I didn't see your post before. I suppose I could have tried your suggestion but I had already done the roof once and to make that other building would have meant re-doing it all over again. That took so many hours to complete I wasn't even sure I ever wanted to do something like that again. Sorry for not answering more soon than I did.
About the only way I could see it working is if Perspectives only drew about half of the cylinder and then you could create the back half. That would have made the sheets work like they do in a normal map, but the normal tools in Perspectives don't allow you to draw half of a Cylinder unless you used something like the Arc tool and then 3d projected the images for both halves of the cylinder. The problem with that is you have to be very exact with your angles if you want to do that and my math skills are not up to par. Not to mention, I'm not even sure a projected image would be able to support my own bitmap fills the way the cylinder and polygon are. So I have to do it the hard way.
@ Quenten: Thanks Quenten
@ Quenten: Thanks
Ok, I wish there were a way to make this better on the left hand side but for right now I'm going to call this one done.
Ok, I think I figured out how to deal with the left side. It's the VIP box!
One observation... should the roofs of the two small sections that protrude be under the main roof? Shouldn't the peaks meet the main roof and not be covered by it?
Yes, they should be, unfortunately the only way to get them to connect properly would require me to rebuild the entire roof and make sure that the bits that face the to extended houses are at the perfect angle and have enough space on either side to accommodate the roofs merging. That is not something I've been able to do because the house creator does not do circles. It only does squares and rectangles. So it's been a chore just getting it this far. The way I figure it is this isn't really the globe theatre in England, instead, it's a theatre somewhere in a world that doesn't exist. So their architecture is a bit different. That is about the only way I can justify it.
Thanks Quenten.
EDIT: I don't know what's going on with my JPG export but it seems to be blurring the windows a little bit on the last two. Any idea what causes that?
Anyhow, Jpeg is a lossy format and not really appropriate for crisp tiny details. The images do get smaller in file size than png, but you always pay for that in image quality.
I'm also thinking about starting up a Patreon account for my YouTube channel and having these and other symbols as rewards for the different reward tiers.