Community Atlas-Forrestal Manor Chapel Ruins
Shessar
🖼️ 34 images Mapmaker
The chapel ruins are based on this Community Atlas map.
Help Me Decide!!!
I've done a couple of concept drawings for these ruins but can't decide if I should do them in DD3 or Perspectives3. The following images are just playing around with ideas. I don't know yet what fill and symbol styles I'll use yet. I would love some input on which type of map I should do. Help!?!
Help Me Decide!!!
I've done a couple of concept drawings for these ruins but can't decide if I should do them in DD3 or Perspectives3. The following images are just playing around with ideas. I don't know yet what fill and symbol styles I'll use yet. I would love some input on which type of map I should do. Help!?!
Comments
- If the generic shape is complex, with overlapping areas (like Jim's mines), it adds some value
- If the generic shape is really beautiful to see (like the recent examples from JdR), it adds some value
- If there are important things to see on the walls (a fresco of importance for the place, for instance), it adds some value
EDITED TO ADD: ...But the real reason I decided to make the main map with DD3 is because that is what Dogtag wanted. LOL
I'll do a DD3 battlemap and then do the PER3 map as a player handout, like the handouts TSR did in a lot of the old modules. It will be a fun challenge to keep the two congruent.
Three weeks till the kiddo's wedding. Four more major items on my to-do list. Once my time and life is my own again, I'm going to map until my fingers fall off. Hehehe.
Thanks again for you input!
Looking forward to seeing the result,
~Dogtag
I edited my above post to fix it.
I have decided to do a series of four linked maps for the chapel ruins. The first is a PER3 exterior view of the chapel. Then a PER3 interior followed by the interior battle map. The last will be a battlemap of the burial chamber that lay beneath the chapel.
I am still experimenting with different techniques and effects. This is a test using the Color Key effect to show the collapsing roof and wall. I still need to fiddle with it to give the wall more depth, but was happy enough with how it was progressing that I thought I'd share.
Oh...and CONGRATULATIONS!!!!!
@Lorelei - You really should experiment with it. Start simple. It is very different to work with but rewarding when it turns out looking reasonable.
@Tonnichiwa - I am using the Color Key effect to make the holes. You do have to ungroup the building first for it to work. This is what it looks like with effects turned off.
The only thing I would like to see is more of the interior. The outer walls are expertly done, but maybe the interior is more important?
Don't have much time these days to read things properly. If I'm not working temp jobs I have to do 37 hours a week looking for work... and another 5 documenting the proof and attending various job centre appointments. I also spend ages scrounging tools to mend the car myself because I can't afford to pay someone else to do it, and then there are the hours I spend actually mending it...
Then there are family commitments...
I get pretty tired! LOL!
Please ignore the sky and the chapel building for now, they are just place holders.
Sorry I haven't been around much lately. I guess I'm not quite recovered from the recent chaos of my life. Just haven't felt well lately.
I've worked on this a bit more. The outside stairs still need redone and the inside needs dirtied up quite a bit, but I think it is starting to come together. The inside wall with the openings was a real challenge to accomplish. I think I redid it at least 6 times before I got it right. Hope you like it.
@Quenton - Yep. needs dirtied up, as I said. This is still very much a work in progress. Each step is an experiment in how to achieve my vision in PER3. A lot of what I would like to do could only be accomplished by creating new symbols, but my intention in all of my maps for the atlas is to only use ProFantasy art, so that is not an option for me.
Oh how I wish that the Color Key and the Adjust Hue/Saturation effect worked on symbols.
I am re-doing the outside landscape because the map was too large for the size of the temple. I've begun work on making it look more like a ruined building.
EDITED TO ADD: Ater posting the image I realized that the angle of the front entry steps is wrong. Will have to fix that. Heh.
Suggestions are welcome.
Next up are the two DD3 maps.