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    • CommentAuthorShessar
    • CommentTimeSep 22nd 2017 edited
     
    The chapel ruins are based on this Community Atlas map.

    Help Me Decide!!!

    I've done a couple of concept drawings for these ruins but can't decide if I should do them in DD3 or Perspectives3. The following images are just playing around with ideas. I don't know yet what fill and symbol styles I'll use yet. I would love some input on which type of map I should do. Help!?!
      Chapel DD3.PNG
      Chapel PER3.PNG
    •  
      CommentAuthorDogtag
    • CommentTimeSep 22nd 2017
     
    Since you're asking, I personally think a DD3 map would be better.
    • CommentAuthorGathar
    • CommentTimeSep 22nd 2017
     
    I'm not quite sure, but I would say the following: Since perspective is harder to do, just do it if it adds some value. For instance:
    - If the generic shape is complex, with overlapping areas (like Jim's mines), it adds some value
    - If the generic shape is really beautiful to see (like the recent examples from JdR), it adds some value
    - If there are important things to see on the walls (a fresco of importance for the place, for instance), it adds some value
    • CommentAuthorWyvern
    • CommentTimeSep 22nd 2017
     
    From a GM's perspective (sorry...), it has to be DD3, simply on grounds of clarity the top-down view provides. As Gathar noted, there are certain circumstances where a perspective view can add useful detail sometimes, but even then, I'd be inclined to go with both formats for full clarity. Much as I loved Jim's mines, there were parts where when running a game through them, most GMs would likely need a top-down map version to work with as well, I'd say, especially when setting up any combat encounters.
    •  
      CommentAuthorMonsen
    • CommentTimeSep 22nd 2017
     
    You can always do both :)
    • CommentAuthorJimP
    • CommentTimeSep 22nd 2017
     
    whispers 'Perspectives, you know you want to try it...'.
    •  
      CommentAuthorQuenten
    • CommentTimeSep 23rd 2017
     
    I say dd3 first, then per3 second if you feel so inclined. I will be doing a per3 map of my inn of the drunken bear in Dunor valley in the community atlas when I return home in November.
    • CommentAuthorShessar
    • CommentTimeSep 23rd 2017 edited
     
    Thank you! I mean that. I was really uncertain what to do and Wyvern and Gathar made great points about why a DD3 map would be better. Of course, Monsen, Jim, and Quenten then pushed me over the creative cliff....
    EDITED TO ADD: ...But the real reason I decided to make the main map with DD3 is because that is what Dogtag wanted. LOL ;)

    I'll do a DD3 battlemap and then do the PER3 map as a player handout, like the handouts TSR did in a lot of the old modules. It will be a fun challenge to keep the two congruent.



    Three weeks till the kiddo's wedding. Four more major items on my to-do list. Once my time and life is my own again, I'm going to map until my fingers fall off. Hehehe.


    Thanks again for you input!
    •  
      CommentAuthorDogtag
    • CommentTimeSep 23rd 2017 edited
     
    Shessar gratefully replied:Thank you! I mean that. I was really uncertain what to do and Wyvern and Gathar made great points about why a DD3 map would be better. Of course, Monsen, Jim, and Quenten then pushed me over the creative cliff....

    :-<

    And then she added:I'll do a DD3 battlemap and then do the PER3 map as a player handout, like the handouts TSR did in a lot of the old modules. It will be a fun challenge to keep the two congruent.
    It may even be easier that way, actually, since you can convert the DD3 floor plan into a PER3 version.

    Looking forward to seeing the result,
    ~Dogtag
    • CommentAuthorShessar
    • CommentTimeSep 23rd 2017
     
    I'm very sorry Dogtag. I certainly did not leave you out of the list intentionally. :(

    I edited my above post to fix it. :D
    •  
      CommentAuthorDogtag
    • CommentTimeSep 23rd 2017 edited
     
    ROTFL! I was just teasing. But thank you all the same.  =))  :D
    • CommentAuthorShessar
    • CommentTimeOct 20th 2017
     
    My youngest kiddo is married now, so my time is finally my own, Yay! It's time for some serious mapping!

    I have decided to do a series of four linked maps for the chapel ruins. The first is a PER3 exterior view of the chapel. Then a PER3 interior followed by the interior battle map. The last will be a battlemap of the burial chamber that lay beneath the chapel.

    I am still experimenting with different techniques and effects. This is a test using the Color Key effect to show the collapsing roof and wall. I still need to fiddle with it to give the wall more depth, but was happy enough with how it was progressing that I thought I'd share. :)
      Forrestal Chapel - Exterior.PNG
    • CommentAuthorTonnichiwa
    • CommentTimeOct 20th 2017
     
    Ok, that's awesome! how are you making the holes in the roof so that you can see the inside?
    • CommentAuthorLorelei
    • CommentTimeOct 20th 2017 edited
     
    oh geez, Shessar, this is super!!! I really envy you guys....i just cannot for the life of me, settle in with Perspectives. I guess i just need to sit down and really work my way through it - because i am missing out - i love it!! Can't wait to see the rest!

    Oh...and CONGRATULATIONS!!!!!
    • CommentAuthorShessar
    • CommentTimeOct 20th 2017 edited
     
    Thanks Lorelei and Tonnichiwa!

    @Lorelei - You really should experiment with it. Start simple. It is very different to work with but rewarding when it turns out looking reasonable. :)

    @Tonnichiwa - I am using the Color Key effect to make the holes. You do have to ungroup the building first for it to work. This is what it looks like with effects turned off.
      Forrestal Chapel - Exterior2.PNG
    • CommentAuthorLoopysue
    • CommentTimeOct 21st 2017
     
    This is beautiful, Shessar :)

    The only thing I would like to see is more of the interior. The outer walls are expertly done, but maybe the interior is more important?
    • CommentAuthorWyvern
    • CommentTimeOct 21st 2017
     
    Sue, I think the idea is to create a set of maps and drawings to show both the interior detail, and how the chapel looks before you get into it, with this Per3 version being just the first of four such - as noted in Shessar's first Oct 21 post above here.
    • CommentAuthorLoopysue
    • CommentTimeOct 21st 2017
     
    Oh I see :)

    Don't have much time these days to read things properly. If I'm not working temp jobs I have to do 37 hours a week looking for work... and another 5 documenting the proof and attending various job centre appointments. I also spend ages scrounging tools to mend the car myself because I can't afford to pay someone else to do it, and then there are the hours I spend actually mending it...

    Then there are family commitments...

    I get pretty tired! LOL!
    • CommentAuthorShessar
    • CommentTimeOct 28th 2017
     
    I've begun the actual work on the maps. So far I have only worked on the terrain for the perspectives maps, but would appreciate any input or suggestion you might have on it.

    Please ignore the sky and the chapel building for now, they are just place holders.
      Forrestal Chapel - Exterior3.PNG
    • CommentAuthorLorelei
    • CommentTimeOct 28th 2017
     
    Well damn....that is looking pretty good. That is all :)
    • CommentAuthorShessar
    • CommentTimeNov 18th 2017
     
    Thanks Lorelei!

    Sorry I haven't been around much lately. I guess I'm not quite recovered from the recent chaos of my life. Just haven't felt well lately.

    I've worked on this a bit more. The outside stairs still need redone and the inside needs dirtied up quite a bit, but I think it is starting to come together. The inside wall with the openings was a real challenge to accomplish. I think I redid it at least 6 times before I got it right. Hope you like it. :)
      Forrestal Chapel - Exterior.PNG
    • CommentAuthorJimP
    • CommentTimeNov 18th 2017
     
    Wow !
    •  
      CommentAuthorDogtag
    • CommentTimeNov 18th 2017
     
    Noice!
    •  
      CommentAuthorQuenten
    • CommentTimeNov 19th 2017
     
    Really great, but in a ruin, shouldn't some windows be missing the stained glas, and some walls be only half there, and perhaps the door askew? Just being narky.
    • CommentAuthorShessar
    • CommentTimeNov 19th 2017
     
    Thanks everyone!

    @Quenton - Yep. needs dirtied up, as I said. This is still very much a work in progress. Each step is an experiment in how to achieve my vision in PER3. A lot of what I would like to do could only be accomplished by creating new symbols, but my intention in all of my maps for the atlas is to only use ProFantasy art, so that is not an option for me.

    Oh how I wish that the Color Key and the Adjust Hue/Saturation effect worked on symbols.
    • CommentAuthorShessar
    • CommentTimeNov 26th 2017 edited
     
    A bit more work done.

    I am re-doing the outside landscape because the map was too large for the size of the temple. I've begun work on making it look more like a ruined building.

    EDITED TO ADD: Ater posting the image I realized that the angle of the front entry steps is wrong. Will have to fix that. Heh.
      Forrestal Chapel - Interior.PNG
    •  
      CommentAuthorDogtag
    • CommentTimeNov 26th 2017
     
    I love the secret door over the stairs.
    • CommentAuthorShessar
    • CommentTimeNov 26th 2017 edited
     
    I think I'm done with this one but will let it sit while I work on the next map in the series.

    Suggestions are welcome.
      Forrestal Chapel - Interior.jpg
    • CommentAuthorShessar
    • CommentTimeNov 27th 2017
     
    I've finished the Exterior. I also changed the fill of the frame as well as making it narrower. It was too wide and dominated the map.

    Next up are the two DD3 maps.
      Forrestal Chapel - Exterior.jpg
    • CommentAuthorLorelei
    • CommentTimeNov 27th 2017
     
    Wow!! I LOVE these!! You really do know Perspectives well - I am jealous - I STILL haven't sat down and properly introduced myself to my Perspectives program. Great work - can't wait to see the battle maps :)
    •  
      CommentAuthorQuenten
    • CommentTimeNov 27th 2017
     
    These are beyond terrific. What a magnificent project!
    • CommentAuthorShessar
    • CommentTimeNov 28th 2017
     
    Thanks Dogtag, Lorelei and Quenten! I really struggled with some parts of this project so your kind words mean a lot to me. :)

    I'm still not happy with the roof fill, but I needed to move on to something easier for a while. I'm sure I'll fiddle with this more before turinng it in to Monsen.
    • CommentAuthorShessar
    • CommentTime6 days ago
     
    First stage of the battlemap is done.

    I still need to collapse walls, break windows, and add the dirt and debris to match the PER3 map.
      Forrestal Chapel - Battlemap.jpg
    •  
      CommentAuthorQuenten
    • CommentTime6 days ago
     
    Looking good - but as expected
    • CommentAuthorJensen
    • CommentTime5 days ago
     
    It is always inspiring to see you mapping. I enjoy that you document your steps, thats great for learning.
    • CommentAuthorLorelei
    • CommentTime4 days ago
     
    Ahh! I can't wait to get my hands on your map, Shessar!
    • CommentAuthorShessar
    • CommentTime4 days ago
     
    Thanks, glad you like. :)
    • CommentAuthorShessar
    • CommentTime3 days ago edited
     
    I'm still fiddling with the broken walls but everything else is finished.
      Forrestal Chapel - Battlemap2.jpg