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    • CommentAuthorShessar
    • CommentTimeMar 14th 2017 edited
     
    When doing a map of ruins, I always begin by laying out what the original structure(s) looked like so that the ruin's layout makes sense.
    I usually do this by hand, but am using CC3+ for ease of sharing.

    The ruins will be those of Forrestal Manor. Here it is in its original form...
      Community Atlas - Fisher Island Ruins.PNG
    • CommentAuthorJMunsonII
    • CommentTimeMar 14th 2017
     
    Niiiiiiice. :D
    • CommentAuthorCalibre
    • CommentTimeMar 14th 2017
     
    Greets

    Now, this is the first of these overhead umm CD type maps? I like. The others (though I know they are technically expertly rendered from the maps I've seen) just strike me as strange. The color? the semi-realism? Not sure. But this one, I really like :)

    I've received my yearly bonus and am going to install SOMETHING from Profantasy, but I can't figure out what. I'll take that to another discussion of course, but this map here makes my choices so much harder heh heh.


    thanks
    Cal
    • CommentAuthorShessar
    • CommentTimeMar 14th 2017
     
    Thanks guys!

    @Calibre - this is a very nice B&W city style by Par Lindstrom. I personally think it works best for smaller maps. There aren't a large number of symbols so if you would try doing a big city you might find it limited. It is perfect for this sort of map though. :)
    • CommentAuthorHadrianVI
    • CommentTimeMar 14th 2017
     
    That's a very beautiful map.

    I like how you use this style. I think B&W City maps are quite challenging. But you did a really great job!
    • CommentAuthorJimP
    • CommentTimeMar 15th 2017
     
    Looks good !
    • CommentAuthorShessar
    • CommentTimeMar 15th 2017
     
    Thanks Hadrian and Jim!

    I'm still trying to decide what style to use for the actual ruins. I'm torn between the basic DD3 and Vector. I've been looking through symbol catalogs to see which has what I'll need to fit my mental image. These types of maps always take me longer to do than the overland maps. There's a lot more detail to put in. :)
    • CommentAuthorShessar
    • CommentTimeMar 26th 2017
     
    Real life has pulled me away from mapping for a bit, but I've finally found a little time to begin this series of maps. I see everyone has been busy adding to the Project and I hope to be able to examine everyone's wonderful art soon.

    For this map, I decided to use a vector style. It has been a challenge to get it looking like I imagine it, but it is coming along. Still much work to be done, but thought I'd share and get any input and advice you might have to offer before I get too far along.
      Community Atlas - Fisher Island Ruins-Exterior.PNG
    • CommentAuthorHadrianVI
    • CommentTimeMar 26th 2017
     
    This looks very nice. I assume the hollow entities are place holders?
    •  
      CommentAuthorQuenten
    • CommentTimeMar 26th 2017
     
    A very good start. Look forward to seeing the end result.
  1.  
    Great work! :-)
    • CommentAuthorLorelei
    • CommentTimeMar 27th 2017
     
    oooohhh...im really liking this sor far! The vegetation and your hill shading are wonderful!
    • CommentAuthorShessar
    • CommentTimeMar 27th 2017
     
    Thanks everyone. There are a few things that I'll probably change a bit as I go. It always seems to take me a few tries to get what I want, and working with vector graphics seems to make it all a bit more challenging to achieve a sense of depth. Still, it's coming along.

    @Hadrian- Yes, the grey outlines are just placeholders for the buildings. Though the forest is encroaching on the ruins, I didn't want to loose track of where the original buildings were.
    • CommentAuthorJimP
    • CommentTimeMar 27th 2017
     
    I was camping Thursday night, and I just got a chance to check this.

    Looks Great !
    • CommentAuthorShessar
    • CommentTimeMar 28th 2017 edited
     
    Thanks Jim!

    I made a few minor changes and added more details. I'm almost finished, just need to add some shading to the road. Then it's on to doing the interiors of the chapel and manor house.
      Community Atlas - Fisher Island Ruins-Exterior2.PNG
    •  
      CommentAuthorMonsen
    • CommentTimeMar 28th 2017
     
    Really nice. I still love those old vector maps, and combined with CC3's effects, they can really shine.
    I also love that vector maps just work no matter what add-ons you have.
    • CommentAuthorJMunsonII
    • CommentTimeMar 28th 2017
     
    I like the vector look to this map - it is just "super clean." :) It is a very nice way to present this. :)
    • CommentAuthorLorelei
    • CommentTimeMar 28th 2017
     
    This is, by far, my most favorite vector map! It looks amazing, Shessar! I love what you did with elevation shading! I actually tried my hand at a vector map last week and i was VERY unhappy with my results....YOU are a genius :)
    • CommentAuthorShessar
    • CommentTimeMar 28th 2017
     
    I've made a few more changes and finished adding textures to everything that needed them. All textures are from just CC3+ so no add-ons will be needed for this.

    Thanks Lorelei. The shading is actually ridiculously easy. It is white and black lines of various widths, but mostly just width 0, with a blur added to 'smudge' the lines like you would with a blending stump on paper. Put white above the black to define the top edge. You'll see when this map is released.

    I'm glad everyone is enjoying the vector art. I have fallen in love with it all over again. I love that if a symbol isn't quite right, you can just edit it in the symbol manager to change what ever you want and the new symbol just stays with the map and doesn't affect the original. This map was a pure joy to make once I figured out how best to combine vector objects with the sheet effects.


    @ Monsen - I am finished with this map but intend to have interiors for the chapel (two floors) and the manor house (three floors). So a total of five additional maps. How do you want these? One at a time as I finish them, or all at once? Will you link them or should I?
      Forrestal Manor Ruins-Exterior.PNG
    •  
      CommentAuthorMonsen
    • CommentTimeMar 28th 2017 edited
     
    Posted By: ShessarOne at a time as I finish them, or all at once?
    One at a time is fine. (Just be sure you are finished with the map, that you don't have to go back changing something because of something you put on another floor. If you are unsure about this, it is better to wait until all are done. I prefer to avoid the extra work caused by changes to already integrated maps)


    Posted By: ShessarWill you link them or should I?
    You can link them if you want, but if not, it isn't a problem for me to do it. If you do link them, please follow the convention I've used in the rest of the atlas, where each hotspot is marked by a Color #6 rectangle on the HOTSPOTS sheet (No effects, placed last in the sheet order). There is a macro in the sidebar I add that toggles the visibility of this sheet to show/hide these hotspot markers.
    •  
      CommentAuthorQuenten
    • CommentTimeMar 28th 2017 edited
     
    A great addition to the atlas
    • CommentAuthorShessar
    • CommentTimeMar 28th 2017
     
    Thanks Quenton and Monsen!


    I've passed this one to Monsen. ;)
    • CommentAuthorHadrianVI
    • CommentTimeMar 29th 2017
     
    Looks really great. I love how you did the forest.
    •  
      CommentAuthorMonsen
    • CommentTimeMar 29th 2017
     
    Shessar's ruins are now in the Atlas. Another great map.

    We are generating maps far quicker than I could have hoped for when we started this thing, but don't let that stop anyone, we still need a huge amount of maps yet. The FR Atlas contains 855 maps, would be fun if we could get this project up to that size one day.