Thanks Dogtag, Lorelei and Quenten! I really struggled with some parts of this project so your kind words mean a lot to me.
I'm still not happy with the roof fill, but I needed to move on to something easier for a while. I'm sure I'll fiddle with this more before turinng it in to Monsen.
However, I just wanted to point out that for the sake of consistent navigation in the atlas, all map links are added to the map info/navbox, so you don't actually need to place these in your map. Check out Quenten's Drunk Bear Inn maps (On Ezrute) for an example (Check the actual atlas maps, not the image exports on the web)
Of course, if you want to place our own links in the map, that is of course fine too. The ones in the infobox are intentionally very plain and simple.
Posted By: MonsenHowever, I just wanted to point out that for the sake of consistent navigation in the atlas, all map links are added to the map info/navbox, so you don't actually need to place these in your map.
Oh! Alrighty then. I wasn't quite sure how best to handle the multiple views. I'm actually happier excluding them from the maps. Thanks!
Well, I'm back from several real life adventures. Looks like I've made it back in time to join in the Community Atlas competition. :)
Here are the first three completed maps of this set. The fourth one is my initial concept sketch of the burial crypts just to prove that I really am going to finish this set of maps. :D
So, what horrors lurk down in that hidden crypt? Probably something dangerous since they have that heavy stone sarcophagus covering the stairs to prevent it from escaping.
I've decided to just submit the three maps that I have finished for now. CC3+ keeps crashing on me at totally random times and I just don't have the time or energy at the moment to figure out why.
All the little details you've put in, like the broken windows and the light coming through, and the time and trouble you've taken to match up similar ISO and top view symbols for things like the pair of statues guarding the inner entrance make this an excellent set of maps!
A fascinating project, and one that was well worth doing
Thanks Sue and Scott! I learned a lot about how PER3 works wile doing this project. I'll confess that it had me pulling my hair out at several points as I tried to figure out how to accomplish what I wanted. :D
I'm not sure why my crypt map kept crashing but I decided to scrap it and stat over. I only have one small room started and doubt that it will be finished in time for the competition.
I still have more detail to add but would appreciate input and critique on it before I get too far along. I've zoomed into the one room since the other sections are still just the floor and first wall sheet.
I love the way you've taken the trouble to build this thing, rather than just draw it. By that I mean all the sheets with all the successive levels of shelves and recesses, and the soil layers are just brilliant.
Thanks! Your compliments really mean a lot to me. I tend to go for bold colors and heavy black shadows and I'm never quite sure if what I'm doing looks right to the rest of the world. LOL
When this month's annual came out I knew immediately that I would use the new symbol sets to build the walls of the crypt. I never realized until now how much I needed these rectangular block symbols. Thanks ProFantasy!
Do you need an inn in the Community Atlas? I have created a three storey inn with shop, stable and warehouse with a basement too. Its set in a town with cobblestone outside, but it would be possible to change it to grass or such.
@Grimmric - Yes, an inn would be great! Just see the sticky at the top of the forum to see how to contribute maps to the atlas.
@Josh - Glad you like the walls. I often try to include a cool looking technique in my maps for the atlas. This way, even if it isn't needed/used by anyone in their games, it at least displays various ways of doing things.
Comments
I'm still not happy with the roof fill, but I needed to move on to something easier for a while. I'm sure I'll fiddle with this more before turinng it in to Monsen.
I still need to collapse walls, break windows, and add the dirt and debris to match the PER3 map.
However, I just wanted to point out that for the sake of consistent navigation in the atlas, all map links are added to the map info/navbox, so you don't actually need to place these in your map.
Check out Quenten's Drunk Bear Inn maps (On Ezrute) for an example (Check the actual atlas maps, not the image exports on the web)
Of course, if you want to place our own links in the map, that is of course fine too. The ones in the infobox are intentionally very plain and simple.
Here are the first three completed maps of this set. The fourth one is my initial concept sketch of the burial crypts just to prove that I really am going to finish this set of maps. :D
I've decided to just submit the three maps that I have finished for now. CC3+ keeps crashing on me at totally random times and I just don't have the time or energy at the moment to figure out why.
All the little details you've put in, like the broken windows and the light coming through, and the time and trouble you've taken to match up similar ISO and top view symbols for things like the pair of statues guarding the inner entrance make this an excellent set of maps!
A fascinating project, and one that was well worth doing
I'm not sure why my crypt map kept crashing but I decided to scrap it and stat over. I only have one small room started and doubt that it will be finished in time for the competition.
I still have more detail to add but would appreciate input and critique on it before I get too far along. I've zoomed into the one room since the other sections are still just the floor and first wall sheet.
I love the way you've taken the trouble to build this thing, rather than just draw it. By that I mean all the sheets with all the successive levels of shelves and recesses, and the soil layers are just brilliant.
When this month's annual came out I knew immediately that I would use the new symbol sets to build the walls of the crypt. I never realized until now how much I needed these rectangular block symbols. Thanks ProFantasy!
Still working on this one...
Forrestal Manor Ruins - Chapel Crypt
I have created a three storey inn with shop, stable and warehouse with a basement too.
Its set in a town with cobblestone outside, but it would be possible to change it to grass or such.
Shessar I just want to high five you for the walls here. Superb. I'm stealing this idea many times over
@Grimmric - Yes, an inn would be great! Just see the sticky at the top of the forum to see how to contribute maps to the atlas.
@Josh - Glad you like the walls. I often try to include a cool looking technique in my maps for the atlas. This way, even if it isn't needed/used by anyone in their games, it at least displays various ways of doing things.
Thanks!