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roflo1

roflo1

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  • Community Atlas: Dendorlig Hall - A Sort-Of D23 Dungeon for Nibirum

    While this list won't be complete, these are the random dungeon generators I've become familiar with in recent times. I'm sure others here can suggest alternatives

    Challenge accepted! 😁

    This is my (current) take on procedural dungeon generation. Forever a "work in progress" it seems (haven't touched it in a long time). I've had so much fun creating it, perhaps someone else has fun using it:

    I also keep a hand-curated list of generators (which hasn't been updated in ages) here: http://rpg20.com/about.php#dungeon

    Autumn Getty
  • an experiment in iso/perspectives

    Yup. I like it.

    JimP
  • How to Create Decorative Symbols by Tracing

    Based on the opinion of a certain younger member of our household, I'm going to do use a unicorn as an example.

    That's so wholesome. :)

    EukalyptusNowLoopysueJimP
  • Importing my Traveller Sector Data in Cosmographer

    Hi Egavactip, and welcome!

    I still consider myself fairly new to CC3+ and Cosmographer, so maybe someone else will point out errors or misconceptions of my own.

    [...] Cosmographer doesn't really come with a real manual.

    There is a guide, thought I can't tell if you haven't found it yet or if you find it too short to answer your questions. In case it's the former, you should find it in the Documentation folder in your Program Data folder. In my case it's at:

    "C:\ProgramData\Profantasy\CC3Plus\Documentation\Cos3EssentialsGuide.pdf"
    

    Moving on to your main question, I do believe the "Traveller Sector Import" wizard currently only works by fetching data from travellermap.com, as explained in a sidebar on page 18 of the guide:

    Available Sectors

    Cosmographer 3 retrieves the world data from the the Travellermap.com website. Therefore you need an active internet connection for the data import to work.

    If you want to place all symbols yourself (manually) you can still use the templates named "Cosmographer Sector Vector" or "Cosmographer Sector Bitmap".

    But, if you want to skip all of the tedium of placing everything by hand, I'll yield to see if someone else knows if it's possible. I vaguely recall someone mentioning what it would take, but a quick search didn't yield anything resembling that idea on the back of my mind. And since I'm also fairly new to Traveller, I haven't delved into custom sector building.

    Finally...

    I have sector data.

    In what format do you have this data?

    EDIT: Regarding this question:

    [Also also, it is possible to generate fractal world maps with the Traveller map format?]

    I found this two year old comment from JimP:

    In FT3 I use the File menu -> Export World -> Cosmographer template. The export is a CC3 map with png. Place at the top says 'World Name' and at the bottom for UWP.

    Egavactip
  • Live Mapping: Herwin Wielink Isometric Dungeons


    To be fair, most of the maps I've used in games are not made by me. But I have been trying to keep doing something in CC3+ as often as I can.

    Fersus