roflo1
roflo1
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- roflo1
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What are the best practice for a world map?
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Symbol Index?
Oh, @Loopysue ... you seem to have forgotten about this post:
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Trying out a Planescape style
It felt like I drew a thousand symbols during these tests. But no. Turns out I didn't even reach a hundred.
Anyway, before moving on to the next map, I thought it was about time to fix my catalog. I reordered and renamed everything to have my buildings grouped by the angle in which they're drawn. That way I can choose the orientation I need first, and then cycle if I want another building with a different look.
Some symbols had a fixed color and some were varicolor, so I changed them all to be varicolor.
Then I did a very important thing: I homogenised all the scales (different scales had given me a tough time while making my Hopeless map).
I think I'm ready to try one final city map before thinking about trying the overland maps I want to replicate.
So... this is my Catalog Thumbnail file (so far), which I slapped into a parchment, turned on effects, and added some burn marks. All my rescaling effort is not noticeable here, but I can't emphasize how important it is (and how much time I could have saved if I'd planned it beforehand).
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Snowy lands
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How would you draw huge spider webs?
I forgot to post this yesterday:
I toyed around with both Bevel effects and tried tinkering with the settings. I found it very hard to notice the slight variations between those attempts (especially since I really liked adding the blur afterwards), but here it is.
Now that I think about it, I didn't try a smaller Bevel, one that covers 1/3 of the width.. I guess I should try that next.






