DoubleDouble
DoubleDouble
About
- Username
- DoubleDouble
- Joined
- Visits
- 232
- Last Active
- Roles
- Member
- Points
- 173
- Birthday
- April 10, 1990
- Location
- Midwest, USA
- Real Name
- Cole Hinkel
- Rank
- Surveyor
- Badges
- 2
Reactions
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Marine Dungeon - a Cartographer's Annual development thread
There are no "real" limitations from this being the case - only if the players don't like it.
Kinda like if everyone sat down to play checkers and you started playing chess. Maybe everyone would love to play chess for a short change or maybe there's a reason they would rather play checkers; depends on the people and the game everyone agreed on and sat down to play.
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Practical Mapping
I would argue that all the physical/visual flair is part of what has made D&D larger than ever. I do agree that it is still flair, and not necessary to run a game. That being said, I think there are individuals who do need the concrete "things" in front of them to immerse in the game, and a more visual map helps engage them. So, while I think it is not necessary for the game, I do think it can be necessary for some players to have a good time, and having a good time is what it's all about.
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What is your favorite annual?
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Marine Dungeon - a Cartographer's Annual development thread
Very Nice. I can imagine flowy underwater vegetation, bits of shipwrecks, colorful coral decorations... I'm excited for this one.
I think one thing to keep in mind is that some maps could be pulled off just by applying a tint and effect over the whole map, if the whole thing is on the ocean floor or something - like this example I'm just pulling from Google.
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[WIP, Feedback Requested] Practice by mapping Glorantha




