 
    DoubleDouble
DoubleDouble
About
- Username
- DoubleDouble
- Joined
- Visits
- 232
- Last Active
- Roles
- Member
- Points
- 173
- Birthday
- April 10, 1990
- Location
- Midwest, USA
- Real Name
- Cole Hinkel
- Rank
- Surveyor
- Badges
- 2
Reactions
- 
        Possible map for roll20 gameTechnically each different game, even in Forgotten Realms or in Greyhawk, is one that is part of a sort of multiverse (Each is a mirror of the original but possibly with many differences). So, maybe YOUR Forgotten Realms world doesn't have things that a player would expect, or moves things around, or changes events of history or facts about major figures. I say this because it's one thing to mislead players and then punish them for trusting you and the information you've already given, but it's another for them to have read ahead at some point and get upset that things differ from that. I'm all-for custom worlds though. It's just a balancing of how much exactly you want to customize. Some people use Forgotten Realms maps but make up their own locations on it, some people make an entirely new continent but still call it FR and use it's general history and politics and events, some people create an entire new world but still use the themes and feeling that FR gives off. The most extreme is to create a new world and completely invent all the history and use a custom theme as well as invent all the different humanoids and monsters that live in it. 
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        Winter Village style development (March 2022 CA issue)
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        First Cosmographer MapI really like it. I did have a difficult time reading the cursive font at first but I think its something to do with the cursive and italic 'S' that I don't really care for. I also was just going off the in-browser image which is a bit smaller than the actual on my screen so that doesn't help. I didn't really think about the background at all, just kinda took it for granted and it blended with everything great - which is perfect for a background. Overall it's cool map and I like it a lot. 
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        Created a TAPERPATH commandAn example of some tapering I did real quick as an example in five minutes or so (should be able to tell which river lines are tapered and which are not) you might notice the blocky shape doesn't always cleanly connect. If it's really bad I would move a node little bit, but it could also be an issue where you are trying to make the river a little too wide for the curves it's making (like nearing the mouth of the largest river on the right-side here- looks a little jagged) If I were zoomed fully out, this wouldn't be noticeable, but it's also because I put something like 20 miles wide on that river. 
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        Created a TAPERPATH commandFigured for more visibility I would create a separate thread, but more details are available at https://forum.profantasy.com/discussion/12028/question-on-xp-dev-rdata-and-dlscan-do-i-use-both-for-sub-entity-selection command will require: - The User to select a path
- The User to select a point near the end of the path that will be the narrower end
- The User to type in the minimum line width
- The User to type in the maximum line width
 The command will then explode the path and taper each line gradually. Something I have observed is that you may find it best to change the fill style to solid if the path is currently set to hollow (before running the command) otherwise you have to try and select all the little pieces if you want to change it after. I do set an undo point so if you forget you can just undo the command. The XP is attached within a zip file. If you want to use it you should unzip it to your install directory (default C:\Program Files (x86)\ProFantasy\CC3Plus), and to activate it type in TAPERPATH 
 
                             
                            






 
        


