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DoubleDouble

DoubleDouble

About

Username
DoubleDouble
Joined
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232
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Member
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173
Birthday
April 10, 1990
Location
Midwest, USA
Real Name
Cole Hinkel
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  • CA style development - "Darklands City" (issues for September and December 2021)

    I like the gallows, sewer access, and the funerary item suggestions

    I would also suggest stables, wooden palisades (the sort that stab outward) and maybe additional punitive items like stock(ade)s or gibbets.

    LoopysueJimP
  • Live Mapping: Ancestry Annual

    When I saw this was the annual this month I started looking up my genealogy to see if I could build a cool poster for my family.

    It made me realize how few generations it takes for things to get out of hand ?

    JimP
  • Beginning Resources

    Focus towards table-top campaign creation more-so than a map creation process here, but I find the "How to be a Great GM" channel on YouTube has a pretty good series for helping set up a new GM with planning certain things without necessarily over-planning them. (first episode on campaign creation is here: https://youtu.be/VaPDove54mw )

    He is sponsored by world anvil and dungeon fog and used wonderdraft for his overland map, but I listen for the process more than learning how to use those software specifically, and also knowing that gets me through the 'ad spaces'.

    The reason I specify for an ongoing tabletop game as opposed to a final map is because there is value in flexibility for an ongoing campaign.

    WASD20 has a channel more specific to fantasy map making itself which I watched a bit of as well. https://www.youtube.com/watch?v=2q-eDLiqtdg

    DaishoChikaraDriechel
  • Rolling Hills of Maynor

    Out on the plains is a grouping of hills surrounding a small weathered gravestone. The name on the grave is too weathered to confirm whether Maynor is buried here, and locals have many different stories about how the hills got their name, known as the Hills of Maynor. Next to this gravestone are an enchanted sword and shield. It is thought the random wanderer might carry them for a while and then either return them, or the weapons somehow find their way back on their own. The fact that nobody has explained why they have returned the weaponry causes the locals to believe that they are cursed to cause death to the ones who take them, after which they magically return to their rightful place. Nobody has been brave enough to disprove this theory.


    LoopysueTheschabiRalfMonsenjmabbott[Deleted User]Calibremike robelNumberSix
  • See Maps, Share Maps, Repeat. Part 2?!

    70 x 70 per 5ft. grid space is what Roll20 has as default and allows as maximum from it's free users.

    A paying subscriber can set it as high as they like, (but don't make your players crash from being unable to load the map)

    edit; @taustinoc is correct, there are file size limits, but it's 5mb on the free account and 10mb on the premium account. (sound files have the 20mb limit)

    JimP