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DoubleDouble

DoubleDouble

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DoubleDouble
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Birthday
April 10, 1990
Location
Midwest, USA
Real Name
Cole Hinkel
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  • Discord Server

    I definitely agree that Discord's strength is in creating a community, and not as strong as a forum for things like debugging and tech support. Discord can also be overwhelming to people who don't deal with apps all the time like the younger folks do. I don't think there is ever a threat that a Discord community would replace the forums. I think ideally a Discord server becomes a place where people talk and share, and sometimes link back to the forums or create articles out of what comes out of discussions.

    That being said, sometimes too much space for community can get people into thinking there isn't as much going on as there should be, and I could see that being an issue when it comes to Discord.

    It is also worth mentioning that if a Discord server was ran by the folks on the forums it becomes yet another moderation responsibility and a place to duplicate/sync efforts, which isn't a very efficient usage of their time. The discord server would most likely have to come out of those people who want it to happen.

    JimP
  • Playing with Realms of Legend

    Was playing around with the Realms of Legend style to create a region and when I shared it with people was asked, "what game is that from?"


    MonsenJimPCalibreLillhansLoopysueDaltonSpence[Deleted User]WyvernTheschabiAleDand 2 others.
  • Treasure Race - Encounter

    I was testing lining up a top-down map with an isometric map and created an encounter. I never got to using/testing it myself but thought I'd share. Let me know what you think!

    Objective:

    Retrieve the item inside the treasure chest.

    Complications:

    three teams are trying to accomplish this task.

    GM only: one team is your players. The second team should be very aggressive combat-wise, potentially with some sort of grudge against the players. The third team prefers to go after the objective with searching and thieving.


    the treasure chest requires three keys to open. 

    GM only, lockpicking: by nature of the locking mechanism, it would require three people to all pick the locks at the same time to open the chest... all three players need to pass the lockpicking DC you set.


    Four keys are scattered into the various pits that don't have the chest. Once in a pit, a player or NPC needs to pass an Investigation check to locate a key.

    GM only: You can assign numbers and secretly roll a d6 to determine which pit doesn't have a key, reroll on a 6.


    Pit distances are left up to the GM as part of setting the difficulty of the encounter. Falling damage in 5e is 1d6 for every 10 feet fallen, up to a maximum of 20d6 (200 feet).

    the treasure chest itself is enchanted to be extremely heavy.

    GM only: you may decide it is not so heavy that it is impossible to move. The chest can potentially be broken into; consider a fairly high HP value due to it's extremely sturdy construction and materials. An evil GM might instead roll to see if whatever object inside is broken after the player is given warning that they might break it. Also consider what level spell this enchantment should be at for the situation of whether a player casts 'dispel magic'. 

    CalibreLoopysue[Deleted User]LillhansOwlishlyTabooKaHi
  • Is There Anyway to Turn a PNG into an FCW

    The PNG is only pixel data, so you will not be able to turn it back into the various assets, layers, and effects that added up to become that particular pixel or that was totally separate from the pixel next to it.

    That being said, you should be able to import the image to a new map by click+drag into the program. If you just need to add a couple symbols it may work - but if you need to add symbols and have them interact with previous symbols in the saved image (such as for shadow boundaries or to have previous symbols partially overlap on the new ones) it might be more of a struggle.

    Galeden
  • WIP A Murder Scene

    Making the map darker overall gives you more room to highlight areas; but that's more if you don't want just a subtle touch and really want to play with the light

    EdE