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DoubleDouble

DoubleDouble

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DoubleDouble
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Birthday
April 10, 1990
Location
Midwest, USA
Real Name
Cole Hinkel
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  • Question on XP Dev - RDATA and DLScan (Do I use both for sub-entity selection?)

    I believe I have completed my first function. You maybe could see where I was going with this but I wanted to create a TAPERPATH command. So I programmed a command which will require:

    1. The User to select a path
    2. The User to select a point near the end of the path that will be the narrower end
    3. The User to type in the minimum line width
    4. The User to type in the maximum line width

    The command will then explode the path and taper each line gradually.

    Something I have observed is that you may find it best to change the fill style to solid if the path is currently set to hollow (before running the command) otherwise you have to try and select all the little pieces if you want to change it after. I do set an undo point so if you forget you can just undo the command.

    The XP is attached within a zip file. If you want to use it you should unzip it to your install directory (default C:\Program Files (x86)\ProFantasy\CC3Plus), and to activate it type in TAPERPATH


    I will follow this comment with some code for review, maybe I could learn something. Feel free to give me any feedback for how the command could improve.

    JimP
  • Question on XP Dev - RDATA and DLScan (Do I use both for sub-entity selection?)

    I'm too stubborn for my own good. I have the callback activating but I have no idea what sort of pENTREC is being passed to me.

    (not quite sure how to format below as code) I have a breakpoint to investigate the pENTREC but not quite sure what I should be looking for to identify what I can do with it.

    DWORD XPCALL ExplodeCallback(pENTREC pEntRec)

    {

    return 0;

    }

    Monsen
  • Foal's Luck Inn and Pub (Ground Floor)

    It's really good! I like the layout.

    The path near the top-left is the wonkiest, I think it comes from the smooth precise edge lines. If you can fade it a bit more without making it too blurry that might work, otherwise you might have to go in close and break up the line with some wavy-ness or something. Sometimes I like to google one of Mike Schley's D&D maps to see how it actually ended up looking and I tend to notice his paths have clusters/banks of grass that seem to try and spill out onto the road, overlapping it a little but then receding.

    Raikojonasgreenfeather
  • One Day Worldbuilder FT3+ Find River Issue

    Example after getting it all worked out in FT3 instead of FT3+


    LoopysueJimP
  • Small Landscape - Newest Mr. Schley Art

    Personally I like it better without the edge striping.

    The black outline Fersus is talking about is also on the waterfall, outlining the water against the land with a "black inking" - if you are able to match that outline in some way it may tie into the symbols better, but either way it looks great

    AleDRicko