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AleD

AleD

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AleD
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Birthday
February 21, 1982
Location
Padova, Italy
Real Name
Alessandro Devigili
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9

Latest Images

  • Rotaliana WIP. A dark map of home.

    I think I just finished refining a bit that map (one tree at a time, one day after the other 😅).

    I quickly add some contrast and details with a picture-handling software.

    All names are jokes made out of the real names.

    If you happen to visit northern Italy, go there and taste some teroldego 🍾... Or climb the Brenta 😊... It is a nice area.


    LoopysueJimPRaiko[Deleted User]DaltonSpenceCalibreRicko
  • Rotaliana WIP. A dark map of home.

    Hi!

    I started a new map to use (hopefully) with the 5ed expansion Brancalonia (have a look if you don't know it and like the "spaghetti fantasy" style). It is the map of the rural area where I come from. 🙂

    It is still far from being done. but, what are your impressions/suggestions? Thanks @Loopysue for the Darklands style (which I am maybe misusing on a quite small map 😓).


    LoopysueDaltonSpence[Deleted User]GlitchLillhansWyvernroflo1RaikoRalfCalibreand 2 others.
  • Map of a real region

    I think I finished refining the map.

    After quite some effort I decided to keep the frames very simple.

    I quickly edit the map with a bit of contrast and some sharpened effect as last touch.

    MonsenLoopysueWeathermanSwedenJimP[Deleted User]WyvernGlitchLillhansMedio
  • Ink Paint effects

    I recently wanted to have something on my map that looked like ink (for a frame). So I started to explore a bit the possibilities that the "displace" effect has (inspired by this discussion by @WeathermanSweden), especially when used multiple times.

    I wanted to get something similar to a watercolour but, after some testing, I stumbled in something that resembles (for me at least) oil colour or wax colour. I created different sheets where the effect works better for lines of different widths but is always based on a series of "displace" effects and some edge fade. For the displace I created some .png files (displace maps). This can definitively be improved but it doesn't look too bad:


    The first two are not super nice and have a touch of waterish... The wider the line, the better the "oil effect".

    Of course, it can be used on text:

    Or with textures rather than solid colours:

    A quite different result can be obtained just by moving up and down the effects on the sheet. For example:

    This is an "old ink" effect (for narrow lines).

    The wider the line the closer to wet paint or spray it becomes:


    These are all based on "normal" png files:

    and this

    that was originally provided by @WeathermanSweden.

    Using "bump maps" can also result in interesting things (those seem to work, generally, on a more detailed scale, given the same "displacement amount" and "texture size") and you can easily get them from the web.

    Below two maps (Mike Schley inks) with the 4 sheets used for the examples above.

    To use them just copy the .png images to the "...CC3Plus\Filters\Images" folder.

    I suggest to play around a bit to get how the displace efefct works (also trying other displace map files). Adding "blurs", "fades" and "transparencies" can also give some interesting extra twists.

    Note that @roflo1 opened a super interesting topic about "pencil drawing effect" and @Lillhans provides a suuper cool way to get that result completely different from the one I explored here.

    I think I will explore a bit more this topic, maybe combine the two methods and post the results here.

    JimPLoopysueLillhansTonnichiwaWyvernWeathermanSwedenroflo1Calibre
  • Map of a real region

    I worked a bit more on the map, basically changing the heralds png files and trying to add a frame for them in the map.

    For the heralds I added a couple of layers on the original files with the style background texture and a mix of darkening and lighting effects. They don't look bad when in the original size. The "paper" effect get a bit lost in the map. I think this is due to the different size of the texture in the map and in the symbol. Something I may work on in the future.

    The frame for the heralds don't satisfy me to much. Do you have suggestions on how to make something that could look more drawn?


    LoopysueGlitch[Deleted User]