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Dak

Dak

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Dak
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  • World Map

    Here is the map of Taia, my D&D campaign world, in Mike Schley's style.

    I combined the 8 smaller maps of the continents and islands I had done previously into one large world map and added the polar lands.

    Dak

    LoopysueKertDawgRoyal ScribeQuentenRickoMonsenBwenGunC.C. CharronMaidhc O CasainRalfand 5 others.
  • Jian - Asian Style Continent

    Hello everybody

    Here is my world's version of Asia. With Chinese style lands in the north and mongol style lands in the great grasslands of the south. I've even named some of it.

    I just have to put the different continents together on the same map now.


    LoopysueMonsenRoyal ScribeQuentenRickoGlitchLoreleiWyvernRalfCalibreand 2 others.
  • World map WIP

    Finally figured out how to display my world map this way. I'm trying to make a world map in fractal terrains and took that map to produce this one. The great thing is I can see where the poles should be and which lands are likely to be cold deserts. I was fairly accurate with my continent maps except for an archipelago which I imagined to be sub tropical/temperate, but most of it would be pretty cold.


    LoopysueRoyal ScribeRickoGlitchRalfEndrik
  • First Ever Dungeon

    Hello everybody,

    I was searching for this map for years and I eventually found it. This is the very first dungeon I created. It was for my first campaign around level 4 (1st ed AD&D). I needed an adventure and I thought it was time the players met a dragon since that's the name of the game. Here is the result. I'm still doing dungeons pretty much the same way today. A dungeon complex in a hill with natural caves and a river flowing through them somewhere.

    This is a great dungeon for a Monty Haul campaign, I highly recommend it for those who want a ridiculous amount of realism in their game. Give the players more money than they will receive in all the other games combined they will play in their life. A few million gp, a few billion gp, it doesn't really matter so long as it's more wealth than they know what to do with. Do this at a very low level, level 2 or 3 is ideal. Then let the fun begin. If you DM it properly those players will never wish for another treasure haul in their entire gaming life.

    Also with this dungeon, at low levels the dragon should be medium size, so it fits into a 5x5 square. It should be dwarfed by this treasure mound, and yet it's no bigger than the average player.

    Here is the original map probably from 1984. The word Sklug was in the Margin, but I can't remember what it referred to. I called the new map the Dungeon of Sklug. It really doesn't sound like a name I would come up with for a dragon so it may have been a hobgoblin chief or some such monster.

    Royal ScribeLoopysueC.C. CharronShessarCalibreGeorgeRickoLoreleiroflo1
  • Elemental Nodes

    Hello everybody,

    Here are some maps I made for the Temple of Elemental Evil, Elemental Nodes. I changed my technique for doing a huge amounts of tunnels (Earth Node) on one map, and I have to say I was dreading doing this map, but with the new technique it was very straightforward.


    MonsenLoopysueRoyal ScribeC.C. CharronShessarQuentenCalibreGeorgeseycyruscyrion