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Dak

Dak

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Dak
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Latest Images

  • New dungeon

    For Seycyrus,

    Here is a copy of the dungeon without the grid.


    LoopysueJimPseycyrusRalfRaiko
  • New dungeon

    This is a dungeon I dredged up from my imagination. No previous map, no copy, just draw and see what happens.

    The story this map tells me is that the natural caves are very old, thousands of years old, and show signs of an advanced stone age culture. The fabricated dungeon however is much, much, older. Tens of thousands of years older than the occupants of the caves, and shows signs of an advanced magical culture, with writing, architecture, religion and a deep understanding of the workings of the multiverse.

    It seems to be dedicated to some long forgotten chaotic deity.


    JimPTheschabiLoreleiRaikoLoopysueDoubleDoubleMonsenWyvernIndara1920Calibreand 2 others.
  • Oasis map

    I've done another map for my desert Amonkhet game.


    LoopysueMonsenGeorgeDaltonSpence[Deleted User]RalfJimPDoubleDoublejmabbottLoreleiand 3 others.
  • Amonkhet maps

    Thanks for the advice Monsen. Here are the maps again and they look so much better.


    Loopysue[Deleted User]
  • Amonkhet maps

    Short of any official map, these are my imaginings of the Amonkhet MTG plane to go with the Naktamun map I made a few months ago. The second map is for an adventure I have adapted from a well known 5th ed' adventure.

    Having uploaded them, they don't look sharp at all even though they are lower res' versions than the maps on my PC. Which also seems to be the problem with my Bone Hill maps.

    I just checked the rendering when saving the map as a JPEG, and it was doing 8 renders for a 5000x5000 map now it is only doing 1 render, and I'm wondering if this is the problem with my recent maps looking dull, and not sharp.


    LoopysueJimPCalibre