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Dak

Dak

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Dak
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  • The Ghost Tower of Inverness

    Sure thing Frosty

    The 4 elemental levels and the jewel level are 240 x 240 ft. or 48 x 48 squares in Roll20 (or any other system that uses a 5 ft grid).

    The Ghost tower upper level and dungeon are 730 x 620 ft. or 146 x 124 squares in Roll20.

    Are these maps OK for your game?

    Dak

    Quenten
  • City on the Coast

    Don't you just know it, Wyvern?

    I could articulate the map north/south and change the names 90 degrees. Ta Dah a new city.

    We played today and I heavily sold the city as the place they may need to go for the info they are after, so fingers crossed.

    Royal ScribeWyvern
  • City on the Coast

    Hi Everybody,

    In my campaign atm there are two major cities and there have been mumblings of going to one of them, so I thought I'd best do a map. Here is the city of Coulois, a modest city of about 6,000. It is renowned for its craftsmen and craftswomen, and its culture and learning academies.

    I also love putting Easter eggs into my maps, and I'm going to claim the biggest Meta-game Easter egg in the history of RPG's on this map.

    Dak

    Royal ScribeCalibreLoopysueMonsenroflo1RalfMaidhc O CasainWyvernGlitchC.C. Charronand 2 others.
  • World Map

    Thanks Don

    Don Anderson Jr.
  • New style for the same ol map

    Hi Everybody

    I've started a campaign in my own campaign world and decided to redo the main map of the greater adventure area. That led to me doing 2 more maps of it in different styles.

    The first map is using the new Ancient Realms revisited. I thought this style would suit the map and it would be fairly quick to finish it.

    Then I found the original map I drew for the campaign world 39 years ago and decided to make a copy as exact as I could using the Ancient Realms revisited because that style is the closest to what I drew all those years ago that ProFantasy has. It's also interesting to see how I've changed the map features over the years (usually to fit in with some adventure), and how in some ways it hasn't changed much at all.

    I've also uploaded a copy of that original map.

    The third map is the same area but in Sue's Spectrum Overland. I've always wanted to do the map in Sue's style as Celestria is a land of perpetual Autumn (Fall) and Sue's symbols for the autumn forest are just so brilliant. This map is probably the closest to what the area looks like that I've done.


    Royal ScribeLoopysueScottARalfRickoMonsenWyvernMapjunkieJuanpizace66and 2 others.