New style for the same ol map
Hi Everybody
I've started a campaign in my own campaign world and decided to redo the main map of the greater adventure area. That led to me doing 2 more maps of it in different styles.
The first map is using the new Ancient Realms revisited. I thought this style would suit the map and it would be fairly quick to finish it.
Then I found the original map I drew for the campaign world 39 years ago and decided to make a copy as exact as I could using the Ancient Realms revisited because that style is the closest to what I drew all those years ago that ProFantasy has. It's also interesting to see how I've changed the map features over the years (usually to fit in with some adventure), and how in some ways it hasn't changed much at all.
I've also uploaded a copy of that original map.
The third map is the same area but in Sue's Spectrum Overland. I've always wanted to do the map in Sue's style as Celestria is a land of perpetual Autumn (Fall) and Sue's symbols for the autumn forest are just so brilliant. This map is probably the closest to what the area looks like that I've done.
Comments
I like the second one aestetically.
The last one is the one I like for information.
I like Ancient Realms Revisited much, much more than I was expecting to. That said, Spectrum Overlands remains my favorite overland style of all time.
I totally agree Royal, I love the way folks like you and Calibre use the Ancient Realms revisited, but there's something special about Sue's style.
I like all the variations :)
I see massive trees instead of one by one, what happened @Dak 🤣?
The map is wonderful! I recently did a style test on a smaller piece of land and I really liked the result.
https://forum.profantasy.com/discussion/14678/the-lands-of-strauvuvrorr#latest
Hi Ricko, They're all still one by one, all the symbols are at the scale suggested by the program (1.2), except the cities and other structures which I reduced by a quarter to (0.3).
I've tried this method of horizontal lines, done by hand, one by one - and it's actually much faster. Then I opted for a slower technique, where I started to oscillate the height of the lines subtly, to reduce the sensation of "lines" of trees - when I want a dense area of trees, like yours.